Retaliation: Difference between revisions

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'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: [[Griffin]]s, which have two retaliations per combat round; [[Royal Griffin]]s and [[Fangarm]]s (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four.
'''Retaliation''' refers to the counterattack of a stack that has been the target of a [[melee]] attack. All creatures have one retaliation per combat [[round]] with the exceptions of several creatures: [[Griffin]]s, which have two retaliations per combat round; [[Royal Griffin]]s and [[Fangarm]]s (available in the [[Horn of the Abyss]] expansion), which have an unlimited number of retaliations per combat round. With the [[Counterstrike]] spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.


Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. In practice this means, that creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.
Some creatures have [[special ability]] typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.


== Special abilities related to retaliation ==
== Special abilities related to retaliation ==
'''Creatures with no enemy retaliation:'''
'''Creatures with no enemy retaliation:'''
* {{Cn|Sprite}}
* {{Cn|Sprite}} {{withab}}
* {{Cn|Harpy Hag}}
* {{Cn|Harpy Hag}}
* {{Cn|Cerberus}}
* {{Cn|Cerberus}}
* {{Cn|Vampire}}
* {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampire and Vampire Lord}}
* {{Cn|Vampire Lord}}
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic Elemental and Magic Elemental}} {{withab}}
* {{Cn|Psychic Elemental}}
* {{Cn|Naga|noname=}}{{Cn|Naga Queen|name=Naga and Naga Queen}}
* {{Cn|Magic Elemental}}
* {{Cn|Devil|noname=}}{{Cn|Arch Devil|name=Devil and Arch Devil}}
* {{Cn|Naga}}
* {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydra and Chaos Hydra}}
* {{Cn|Naga Queen}}
* {{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Corsair and Sea Dog}} {{withhota}}
* {{Cn|Devil}}
* {{Cn|Sentinel Automaton}} {{withhota}}
* {{Cn|Arch Devil}}
* {{Cn|Hydra}}
* {{Cn|Chaos Hydra}}
* {{Cn|Corsair}} {{withhota}}
* {{Cn|Sea Dog}} {{withhota}}


'''Creatures with more than one retaliation per combat round:'''
'''Creatures with more than one retaliation per combat round:'''
* {{Cn|Griffin}} has two retaliations
* {{Cn|Griffin}} has two retaliations
* {{Cn|Royal Griffin}} has unlimited retaliations
* {{Cn|Royal Griffin}} has unlimited retaliations
* {{Cn|Fangarm}} {{withhota}} has unlimited retaliations
'''Creatures causing modified retaliation:'''
* {{Cn|Scorpicore}} can [[paralyze]] on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength
* {{Cn|Basilisk}} / {{Cn|Greater Basilisk}} can [[petrify]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
* {{Cn|Medusa}} / {{Cn|Medusa Queen}} can [[stone gaze]] on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
* {{Cn|Unicorn}} / {{Cn|War Unicorn}} can {{Sn|Blind}} on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.
'''Creatures with retaliation against ranged attacks:'''
* {{Cn|Gunslinger}} has one [[Preemptive shot|preemptive shot]] except AoE ranged attacks: [[Liches]]' Death Clouds and [[Magogs]]' Fireball Attacks.
* {{Cn|Bounty Hunter}} has unlimited [[Preemptive shot|preemptive shots]] except AoE ranged attacks.


== Spells related to retaliation ==
== Spells related to retaliation ==

Latest revision as of 12:46, 17 January 2024

Retaliation refers to the counterattack of a stack that has been the target of a melee attack. All creatures have one retaliation per combat round with the exceptions of several creatures: Griffins, which have two retaliations per combat round; Royal Griffins and Fangarms (available in the Horn of the Abyss expansion), which have an unlimited number of retaliations per combat round. With the Counterstrike spell, it is possible for a hero to magically add one or two extra retaliations per combat round. For Griffins this means three or four in total.

Some creatures have special ability typically phrased as "no enemy retaliation", which does not allow the stack(s) they attack to retaliate against them. This also means, that the attacked stack will not lose one of their retaliations for that combat round if attacked by a creature stack with no enemy retaliation. Thus, while attack with no retaliation is a very strong ability, sometimes it's a double-edged sword as creatures with no enemy retaliation cannot be used to prevent an enemy creature from retaliating that round.

Special abilities related to retaliation[edit]

Creatures with no enemy retaliation:

Creatures with more than one retaliation per combat round:

Creatures causing modified retaliation:

  • Scorpicore Scorpicore can paralyze on attack which prevents creatures from acting. The next attack on that creature will only be retaliated against at 25% strength
  • Basilisk Basilisk / Greater Basilisk Greater Basilisk can petrify on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
  • Medusa Medusa / Medusa Queen Medusa Queen can stone gaze on attack which prevents creatures from acting. The next attack on that creature will do 50% damage
  • Unicorn Unicorn / War Unicorn War Unicorn can  Blind on attack which prevents creatures from acting and decreases damage of their first retaliation by 50%.

Creatures with retaliation against ranged attacks:

Spells related to retaliation[edit]