Rise of the Necromancer: Difference between revisions

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Campaign included in {{sod}}.
{{campaign navigational box|sod=expanded|riseofthenecromancer=expanded}}
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 RNb-smk-H3x2 RNb|float=left}}
{{town|Necropolis}} campaign. You must complete all four campaigns listed above before you can play Rise of the Necromancer.
 
== [[Shadow of Death Manual Page 15|Manual]] description ==
Having successfully garnished all of the pieces for the Cloak of the Undead King and the Armor of the Damned, Sandro is now traveling to Deyja. His old master, Ethric, has other plans for the power-hungry necromancer. Ethric has sent word to Sandro's enemies of his location and that he possesses the powerful artifacts. Sandro must fight his way through these opponents before continuing to Deyja and making allies there.
 
{{clear|left}}
== Backstory ==
== Backstory ==
== Quest/Objective ==
[[Sandro]] must fight his way past his old master and several other lords who want the artifacts he carries.  Once in [[Deyja]] he will make allies and soon rise to the top of the Deyja hierarchy.
 
== Maps ==
== Maps ==
{{CLevelsTable}}
{{CLevelsRow|name=Target|size=M|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{red}}|enemy=1:{{green}}{{orange}} 2:{{blue}}{{tan}}{{purple}}|description=Defeat all of Sandro's enemies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 5 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusSp|Lightning Bolt}}{{BonusCr|Walking Dead|8}}{{BonusPri|Attack|2}}|carry={{Hn|Sandro (Before)|noname=}}|max_lvl=5}}
{{CLevelsRow|name=Master|size=S|difficulty=Hard|underground=enabled|loss=Lose Hero|ally={{red}}|enemy=1:{{blue}}{{green}}{{orange}}|description=Defeat Ethric and all of his allies to win the scenario.  However, if Sandro is defeated in combat, the scenario is lost.  Sandro is limited to level 10 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusR|Gold|3000}}{{BonusPri|Knowledge|2|loc=Sandro}}{{BonusCr|Lich|3|loc=Vidomina}}|carry={{Hn|Sandro (Before)|noname=}}|max_lvl=10}}
{{CLevelsRow|name=Finneas Vilmar|size=M|difficulty=Expert|underground=enabled|loss=Lose Hero|ally={{red}}|enemy=1:{{tan}}{{green}} 2:{{blue}}{{orange}}{{purple}} 3:{{teal}}|description=Defeat all of Sandro and Finneas' enemies to win the scenario.  However, if Sandro or Finneas is defeated in combat, the scenario is lost.  Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.|bonus={{BonusPri|Defense|2|loc=Sandro}}{{BonusCr|Vampire|8|loc=Sandro}}{{BonusR|Basic|15}}|carry={{Hn|Sandro (Before)|noname=}}{{Hn|Finneas|noname=}}|max_lvl=20}}
{{CLevelsRow|name=Duke Alarice|size=M|difficulty=Expert|underground=disabled|loss=Lose Hero|ally={{red}}|enemy={{blue}}{{teal}}|description=Defeat Duke Alarice and all his allies to win the campaign.  However, if Sandro or Finneas are defeated in combat, the scenario is lost.  Sandro and Finneas are limited to level 25 but will carry their experience, skills and spells on to their next campaign.|bonus={{BonusCr|Vampire|5|loc=Sandro}}{{BonusB|Necropolis|Citadel}}{{BonusR|Magic|10}}|carry={{Hn|Sandro (Before)|noname=}}{{Hn|Finneas|noname=}}|max_lvl=25}}
|}
== Heroes ==
== Heroes ==
== Strategy ==
== Strategy ==
Since you get 7 artifacts at the start, put them on immediately then try to upgrade your Necromancy to max level and you will get liches and that is how you win
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
__NOTOC__
__NOTOC__
Since you get 7 artifacts at the start, put them on immediately then try to upgrade your Necromancy to max level and you will get liches and that is how you win

Latest revision as of 18:18, 19 February 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
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Necropolis campaign. You must complete all four campaigns listed above before you can play Rise of the Necromancer.

Manual description[edit]

Having successfully garnished all of the pieces for the Cloak of the Undead King and the Armor of the Damned, Sandro is now traveling to Deyja. His old master, Ethric, has other plans for the power-hungry necromancer. Ethric has sent word to Sandro's enemies of his location and that he possesses the powerful artifacts. Sandro must fight his way through these opponents before continuing to Deyja and making allies there.

Backstory[edit]

Sandro must fight his way past his old master and several other lords who want the artifacts he carries. Once in Deyja he will make allies and soon rise to the top of the Deyja hierarchy.

Maps[edit]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Target Size 2 (72×72) - M Underground enabled  Start with a scroll of Lightning Bolt 
Start with 8 Walking Dead(s)
8
Start with +2 Attack
2
Allies: Red
Enemies: 1:GreenOrange 2:BlueTanPurple
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 5 Sandro (Before)
Defeat all of Sandro's enemies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 5 but will carry his experience, skills and spells on to the next scenario.
Master Size 1 (36×36) - S Underground enabled
Start with +3000 Gold
3000
Start with +2 Knowledge on Sandro
2
Start with 3 Lich(s) at Vidomina
3
Allies: Red
Enemies: 1:BlueGreenOrange
Defeat All Enemies Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 10 Sandro (Before)
Defeat Ethric and all of his allies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 10 but will carry his experience, skills and spells on to the next scenario.
Finneas Vilmar Size 2 (72×72) - M Underground enabled
Start with +2 Defense on Sandro
2
Start with 8 Vampire(s) at Sandro
8
Start with +15 Wood & Ore
15
Allies: Red
Enemies: 1:TanGreen 2:BlueOrangePurple 3:Teal
Defeat All Enemies Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 20 Sandro (Before) Finneas
Defeat all of Sandro and Finneas' enemies to win the scenario. However, if Sandro or Finneas is defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.
Duke Alarice Size 2 (72×72) - M Underground disabled
Start with 5 Vampire(s) at Sandro
5
 Start with Citadel 
Start with +10 Mercury, Sulfur, Crystal & Gems
10
Allies: Red
Enemies: BlueTeal
Defeat All Enemies Lose Hero Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. 25 Sandro (Before) Finneas
Defeat Duke Alarice and all his allies to win the campaign. However, if Sandro or Finneas are defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 25 but will carry their experience, skills and spells on to their next campaign.

Heroes[edit]

Strategy[edit]

Since you get 7 artifacts at the start, put them on immediately then try to upgrade your Necromancy to max level and you will get liches and that is how you win

See also: