Sandworm and Olgoi-Khorkhoi

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Factory creatures
Level 1
Halfling (Factory) Halfling Horn of the Abyss
Halfling Grenadier Halfling Grenadier Horn of the Abyss
Level 2
Mechanic Mechanic Horn of the Abyss
Engineer Engineer Horn of the Abyss
Level 3
Armadillo Armadillo Horn of the Abyss
Bellwether Armadillo Bellwether Armadillo Horn of the Abyss
Level 4
Automaton Automaton Horn of the Abyss
Sentinel Automaton Sentinel Automaton Horn of the Abyss
Level 5
Sandworm Sandworm Horn of the Abyss
Olgoi-Khorkhoi Olgoi-Khorkhoi Horn of the Abyss
Level 6
Gunslinger Gunslinger Horn of the Abyss
Bounty Hunter Bounty Hunter Horn of the Abyss
Level 7a
Couatl Couatl Horn of the Abyss
Crimson Couatl Crimson Couatl Horn of the Abyss
Level 7b
Dreadnought Dreadnought Horn of the Abyss
Juggernaut Juggernaut Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Sandworm
 Cost per troop 

575

Attack 13
Defense 12
Damage 12–16
Health 50
Speed 8
Movement Burrowing
Size 2
Growth 3
AI Value 991
 Special abilities:
Immune to blinding
• Immune to petrification
Olgoi-Khorkhoi
 Cost per troop 

650

Attack 15
Defense 12
Damage 12–16
Health 60
Speed 10
Movement Burrowing
Size 2
Growth 3
AI Value 1220
 Special abilities:
Immune to blinding
• Immune to petrification
Devours corpses for additional strikes

Sandworms and Olgoi-Khorkhois are level 5 creatures of Factory. They are recruited from the Catacombs.

Heroes with a specialty[edit]

  • Agar Agar the Artificer has Sandworms as a specialty, which increases the attack and defense skills of any Sandworms or Olgoi-Khorkhois for each level attained after 5th level, and gives them a speed bonus of 1.

Special abilities[edit]

Immune to blind and petrification[edit]

Like Troglodytes, Sandworms and Olgoi-Khorkhois are immune to vision-based abilities.

Burrowing[edit]

Burrowing is a special movement type. In most cases, it is functionally identical to Flying. However, on certain battlefields - namely combat on a Boat, Airship or on Magic Clouds - Sandworms and Olgoi-Khorkhois cannot burrow. In this case, they instead act like regular walking creatures, although they suffer no speed penalty.

Devour Corpses[edit]

Olgoi-Khorkhois can be ordered to devour any corpse (Undead/Unliving included) on the battlefield in range of regular movement instead of a regular attack/move, receiving a bonus strike on their next attack after this and preventing the devoured corpse from being interacted with (for Resurrection or Summon demons). Olgoi-Khorkhoi can stack up an unlimited number of additional strikes. After a normal Olgoi-Khorkhois' attack, if the target is still alive it retaliates (if possible), and then bonus strikes start (spending them one by one). If target dies soon enough leftover of bonus strikes stays unspent.

Olgoi-Khorkhoi can also devour corpses during their attack, as long as the hex they attack from (the one closer to the enemy, where the front of their body moves to during the attack animation) contains at least one corpse. Olghoi-Khorkhois can use up their new strikes on the same turn they received them.

Olgoi-Khorkhois' multiple retaliations (with Counterstrike) don't spend bonus strikes.

It is possible to devour multiple corpses at once if they happen to stack on one hex. The mouse hover interface will show how many corpses will be devoured on that specific hex.

If the Olgoi-Khorkhois die, the bonus strikes count does not reset. If the stack is Resurrected, all accumulated bonus strikes will still be available.

See also: