Editing School of Earth Magic
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
{{user commentary| | {{user commentary| | ||
School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. Alongside [[Wisdom]], it is one of two secondary skills which should be learned under any circumstances | School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. Alongside [[Wisdom]], it is one of two secondary skills which should be learned under any circumstances. The most powerful of them all is [[Town Portal]], which at expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 [[movement]] points. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points and movement points left. In comparison, [[Dimension Door]] can only be cast four times a day at expert level. | ||
Other powerful spells in the School of Earth Magic are [[Resurrection]] and its [[undead]] counterpart [[Animate Dead]]. Resurrection (or Animate Dead) combined with [[Blind]] may save an entire army with enough spell points. Yet another powerful spell is mass [[Slow]], which slows down every enemy stack enabling the hero's troops to act first. Other useful spells are [[Force Field]], [[Earthquake]] and [[Shield]]. When you play for [[Necropolis]], [[Death Ripple]] is very good against wandering monsters. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Line 16: | Line 14: | ||
* [[School of Water Magic]] | * [[School of Water Magic]] | ||
[[Category: Spells|*]] | [[Category: Spells|*]]{{keywords}} |