School of Earth Magic: Difference between revisions

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(→‎List of Earth Magic Spells: Deletion: all in infobox)
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{{Earth spells}}
{{Earth spells}}


==Description==
'''School of Earth Magic''' is one of the four schools of magic. Others are [[School of Air Magic|Air]], [[School of Fire Magic|Fire]] and and [[School of Water Magic|Water]]. School of Earth Magic is related to the [[secondary skill]] [[Earth Magic]], which allows heroes' to cast earth school spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
Considered the strongest spell school by most, Earth Magic basically does it all: good [[Direct damage spells|damage spells]], good [[Adventure spell|adventure map spells]], decent blessings, [[Resurrection]]/[[Animate Dead]], and last, but not least, [[Slow]]. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; [[Town Portal]] is obviously an excellent spell, but it is also often [[banned]]. Resurrection is a great spell, but most of the time, it can't turn a [[Combat|battle]]. Slow is also great, but it won't help you that much if the enemy has better [[ranged unit]]s than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" [[Secondary Skills|skills]].


=== DiFool's Ratings (1-5) ===
== Comments & Debate ==
School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. The most powerful of them all is [[Town Portal]], which with expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 [[movement]] points. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points or movement points left. In comparison, [[Dimension Door]] can only be cast four times a day at expert level.


* [[Direct damage spells|Direct damage]]   5
Other powerful spells in the School of Earth Magic are [[Resurrection]] and its [[undead]] counterpart [[Animate Dead]], [[Force Field]], [[Earthquake]] and [[Slow]]. Resurrection (or Animate Dead) combined with [[Blind]] may save an entire army with enough spell points. Force Field is not so useful against human players, but in wandering creature stacks it becomes extremely tactical spell. Earthquake can be handy in siege battles. Last but not least is Slow, which is a [[counter]]part of [[Haste]]. Like Haste, Slow is also so powerful spell cast at expert level, that it rises the question why is it a level 1 spell.
* Benefit own army           5
* Weaken enemy army  3
* [[Adventure spell|Travel]]               4
* [[Informational spells|Informational]]   5
* Specialty helps?                      5


[[Category: Spells]]
[[Category: Spells]]

Revision as of 11:04, 21 March 2014

is about the characteristics of the earth school spells. For the secondary skill, see earth magic.

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic

School of Earth Magic is one of the four schools of magic. Others are Air, Fire and and Water. School of Earth Magic is related to the secondary skill Earth Magic, which allows heroes' to cast earth school spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

Comments & Debate

School of Earth Magic is perhaps the strongest of all the schools, because it has a wide variety of all kinds of spells. The most powerful of them all is Town Portal, which with expert Earth Magic enables hero to teleport to any allied town with a mere cost of 20 spell points and 300 movement points. This alone would be excellent feature, but what makes it truly great spell is that a hero can cast Town Portal unlimited times, provided that he has spell points or movement points left. In comparison, Dimension Door can only be cast four times a day at expert level.

Other powerful spells in the School of Earth Magic are Resurrection and its undead counterpart Animate Dead, Force Field, Earthquake and Slow. Resurrection (or Animate Dead) combined with Blind may save an entire army with enough spell points. Force Field is not so useful against human players, but in wandering creature stacks it becomes extremely tactical spell. Earthquake can be handy in siege battles. Last but not least is Slow, which is a counterpart of Haste. Like Haste, Slow is also so powerful spell cast at expert level, that it rises the question why is it a level 1 spell.