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| '''Scouting radius''' is the hero's line of sight. In other words, the distance a hero can see in unscouted areas. The basic scouting radius is five, but it can be increased with [[Scouting]] secondary skill or with scouting artifacts [[Spyglass]] and [[Speculum]]. Basic scouting radius for heroes is five, but with scouting, spyglass and speculum, it can be increased up to 10. In [[HotA]] scouting radius can be increased up to 12 for heroes without scouting specialty. With scouting specialty of [[Miriam]] or [[Beatrice]] maximal radius can go up to 24.
| | [[Category: Terms]] |
| | | How far you are able to see into the shroud. Heroes usually have a scouting range of 5, though it can be increased by [[Scouting]] and/or equipping the [[Spyglass]] and/or [[Speculum]]. |
| == See also ==
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| * [[Scouting]]
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| [[Category: Terms]] | | Having a high scouting range is usually not that good. It can help a bit in the early game, but unless there are a lot of [[Necropolis]]es with [[Cover of Darkness|Covers of Darkness]] built, the advantage will be quickly lost. |
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