Season of Harvest
The war in Erathia is the greatest thing that could have happened for the nation of Deyja. A war of this scale is an endless harvest for our undead armies. Today we shall feast, and tomorrow we shall conquer Erathia for ourselves.
To truly catch Erathia by surprise, we must attack within three months. However, our forces are not nearly strong enough for a full scale attack. We need you to harvest the creatures along the Erathian border, raising enough undead to allow us (to) launch our campaign. As before, you must move quickly. We must have the element of surprise when we attack Erathia, so we can not delay more than three months. In that time you must provide us with at least 2500 skeletons. If you fail, we will have no chance against Erathia. Do not fail.
To win, you must have a total of 2500 Skeletons in all your armies within 3 months. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the the artifact beyond the Border Guard will travel with you to the next scenario.
Victory message, <UNKNOWN>
Defeat message, <UNKNOWN>
Map Size: Medium
Next Map: Corporeal Punishment
Total Castles: 4
You start with the heroes you completed A Gryphon's Heart with, and an additional hero if you had less than two.
The enemy starts with no heroes, and can't get any.
Maximum Heroes: No maximum
Maximum Level: No maximum
- It is highly recommended to choose the Vampire's Cowl as your start bonus. While the Unearthed Graves and Necromancy Amplifier both provide addition skeletons, they only require 1000 gold to construct. Whilst the Vampire's Cowl as a value of 4000 gold and cannot otherwise be obtained in the mission, while providing a large skeleton boost than either the Necromancy Amplifier or the Unearthed Graves.
- Total skeleton count is across heroes as well as castles and are not required to be in a single stack.
- Necromancy is a very powerful ability as this mission illustrates and it is highly recommended to make use of it by engaging all wandering creatures in combat and not allowing them to flee.