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'''Shots''' refers to the number of times a [[ranged unit]] may fire per battle. Every time the ranged unit shoots during [[combat]] it loses a shot. If the unit has a [[special ability]] to shoot twice or receives a [[morale]], it loses two shots instead of one.  Although the [[War machine#Ballista|Ballista]] says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot.
Shots refers to the number of times a [[ranged unit]] may fire per battle. If a unit shoots twice, it will use up its shots at twice the normal rate, as you would expect. If you have an [[Ammo Cart]], then your [[ranged unit]]s have unlimited shots.


[[Ammo Cart]] provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed.
[[Category: Combat]]
 
'''4 shots:'''
* {{Cn|Corsair}} {{withhota}}
* {{Cn|Medusa}}
* {{Cn|Pirate}} {{withhota}}
 
'''8 shots:'''
* {{Cn|Cannon}} {{withhota}}
* {{Cn|Master Gremlin}}
* {{Cn|Medusa Queen}}
 
'''12 shots:'''
* {{Cn|Archer}}
* {{Cn|Beholder}}
* {{Cn|Gog}}
* {{Cn|Lich}}
* {{Cn|Lizardman}}
* {{cn|Monk}}
* {{Cn|Orc}}
* {{Cn|Sea Dog}} {{withhota}}
* {{Cn|Sea Witch}} {{withhota}}
* {{Cn|Sorceress}} {{withhota}}


'''16 shots:'''
* {{Cn|Cyclops}}
* {{Cn|Gunslinger}} {{withhota}}


'''24 shots'''
* {{Cn|Arch Mage}}
* {{Cn|Ballista}} - Shoots twice from Advanced [[Artillery]]
* {{Cn|Bounty Hunter}} {{withhota}}
* {{Cn|Catapult}} - Shoots twice from Advanced [[Ballistics]]
* {{Cn|Cyclops King}} - Shoots twice at walls
* {{Cn|Ice Elemental}} {{withab}}
* {{Cn|Evil Eye}}
* {{Cn|Grand Elf}} - Shoots twice
* {{Cn|Halfling}} {{withab}}
* {{Cn|Halfling Grenadier}} {{withhota}}
* {{Cn|Lizard Warrior}}
* {{Cn|Mage}}
* {{Cn|Magog}}
* {{Cn|Marksman}} - Shoots twice
* {{Cn|Orc Chieftain}}
* {{Cn|Power Lich}}
* {{Cn|Storm Elemental}} {{withab}}
* {{Cn|Titan}}
* {{Cn|Wood Elf}}
* {{Cn|Zealot}}


'''32 shots:'''
1
* {{Cn|Enchanter}} {{withab}}
* {{Cn|Sharpshooter}} {{withab}}
 
[[Category: Combat]]
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