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{{Cram|Cursed Temple|Skeleton|Skeleton Warrior|no_dwelling=}}
{{Cram|Cursed Temple|Skeleton|Skeleton Warrior|no_dwelling=}}
'''Skeletons and Skeleton Warriors''' are the level 1 creatures of [[Necropolis]]. They are recruited from the [[Cursed Temple]]. They can also be generated by [[Necromancy]].
'''Skeletons and skeleton warriors''' are level 1 [[necropolis]] creatures. They are recruited from the [[Cursed Temple]].


''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
''"While skeletons and skeleton warriors are average foot soldiers individually, it is possible to build massively populated troops of them. They are numerously produced, are the main creature produced by the [[Necromancy]] [[secondary skill]], and other creature types can be converted into them at Necropolis [[Skeleton Transformer]]s."{{-}}<sup>[[Restoration of Erathia Manual Page 101|RoE manual]]''</sup>
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If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.
If all slots are occupied and you only have Skeleton Warriors in your army, then Necromancy will raise only 2/3 of the numbers of regular skeletons as Skeleton Warriors.
Generally, it is better to generate regular skeletons and to upgrade them later, since almost 50% more skeletons (2 skeleton warriors -> 3 regular skeletons) is worth more than the cost/convernience differential. A small downside of this is that regular skeletons slow your army due to lesser movement.


== Heroes with a specialty ==
== Heroes with a specialty ==
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{{user commentary|
{{user commentary|
With the necromancy secondary skill it is possible to "harvest" skeletons by attacking [[wandering creature]] stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them, since almost 50% more skeletons (2 skeleton warriors -> 3 regular skeletons) is worth more than the cost/convenience differential. A small downside of this is that regular skeletons slow your army due to lesser movement.
With the necromancy secondary skill it is possible to "harvest" skeletons by attacking [[wandering creature]] stacks. If the hero has skeleton warriors and no empty slots, the necromancy will produce skeleton warriors to the hero's army, instead of normal skeletons, but only at 2/3rds the rate. Normally, it is more convenient to have regular skeletons and then upgrade them.
}}{{end of user commentary}}
}}{{end of user commentary}}


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