Editing Slayer

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{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10
{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 4th
  | level      = 4
  | cost        = 16/12
  | cost        = 16/12
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, ''(firebirds, haspids and couatls)<sup>{{-wh}}</sup>''.
  | b_effect    = Target, allied troop's attack rating is increased by eight against behemoths, dragons, hydras, phoenixes, ''(and haspids)<sup>{{-wh}}</sup>''.
  | a_effect    = Same as basic effect, except that attack bonus also affects devils and angels.
  | a_effect    = Same as basic effect, except that attack bonus also affects devils and angels.
  | e_effect    = Same as advanced effect, except attack bonus also affects giants (and dreadnoughts)<sup>{{-wh}}</sup>.
  | e_effect    = Same as advanced effect, except attack bonus also affects giants/titans.
}} It grants the target troop a fixed +8 [[attack]] bonus against the specified lvl 7 units, depending on the level of expertise in [[fire magic]].
}} Depending of the level of expertise in [[fire magic]], slayer spell increases [[attack]] of target troop by 8.


This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.
Only the Slayer-spell can bring additional harm to the resistant [[Red Dragon and Black Dragon|Black Dragon]].


'''Heroes starting with Slayer:'''
'''Heroes with a Slayer specialty:'''
* {{Hn|Coronius|Druid}}
* {{H2|Coronius|Druid}}
'''Heroes specialising in Slayer:'''
* {{Hn|Coronius|Druid}}
'''Creatures immune to Slayer:'''
{{immune|spell12345=1|spell1234=1|fire=1}}
'''Creatures capable of casting Slayer:'''
* {{Cn|Master Genie}}s (Advanced level)


{{user commentary|
'''Slayer can not be cast on:'''
Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers.
* {{Cn|Gold Dragon}}
 
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
Against "valid" targets Slayer is slightly stronger than [[Bloodlust]]/[[Precision]], as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast.
* {{Cn|Black Dragon}}
 
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
Being 4th level spell, unlike most buffs it can be cast on [[Green Dragon]]s and [[Red Dragon]]s.
* {{Cn|Magic Elemental}}
 
* {{Cn|Firebird}} <sup>*''(not in {{hota}}){{-wh}}''</sup> and {{Cn|Phoenix}}
[[Fire Magic]] skill increases Slayer's potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, [[Hydras]] and [[Behemoths]]. On Advanced level [[Angels]] and [[Devils]] are also included. Finally with Expert Fire Magic [[Giant]]s/[[Titan]]s also suffer increased attacker's strength.
 
It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE [[Berserk]] anyway to use your enemies' own strength against them or [[Blind]]ing them one by one.
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]
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