Difference between revisions of "Sorcery"

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Increases the amount of damage your damage spells do:
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'''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. 
  
'''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.
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'''Heroes with Sorcery as a starting skill:'''
  
'''Heroes with Sorcery as a starting skill:'''
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* {{Hn|Alagar|Druid}} (Basic)
* [[Alagar]] the [[Druid]] (basic)
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* {{Hn|Gird|Battle Mage}} (Basic)
* [[Gird]] the [[Battle Mage]] (basic)
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* {{Hn|Josephine|Alchemist}} (Basic)
* [[Malekith]] the [[Warlock]] (basic)
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* {{H|Malekith|Warlock}} (Basic)
* [[Sandro]] the [[Necromancer]] (basic)
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* {{H|Sandro|Necromancer}} (Basic)
* [[Styg]] the [[Witch]] (basic)
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* {{Hn|Solmyr|Wizard}} (Basic)
* [[Zydar]] the [[Heretic]] (basic)
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* {{H|Styg|Witch}} (Basic)
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* {{H|Zydar|Heretic}} (Basic)
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* {{Hn|Spint|Navigator}} (Basic) {{withhota}}
  
 
'''Heroes with a Sorcery specialty:'''
 
'''Heroes with a Sorcery specialty:'''
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The following heroes all receive a 5% per level bonus to their Sorcery skill:
 
The following heroes all receive a 5% per level bonus to their Sorcery skill:
* [[Gird]] the [[Battle Mage]]
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* {{Hn|Gird|Battle Mage}}
* [[Malekith]] the [[Warlock]]
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* {{H|Malekith|Warlock}}
* [[Sandro]] the [[Necromancer]]
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* {{H|Sandro|Necromancer}}
* [[Styg]] the [[Witch]]
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* {{H|Styg|Witch}}
* [[Zydar]] the [[Heretic]]
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* {{H|Zydar|Heretic}}
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* {{Hn|Spint|Navigator}} {{withhota}}
  
 
[[Category: Secondary skills]]
 
[[Category: Secondary skills]]
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__NOTOC__

Latest revision as of 14:40, 13 August 2018

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery.png Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery.png Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery.png Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty:

The following heroes all receive a 5% per level bonus to their Sorcery skill: