Sorcery: Difference between revisions

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(fixed recommendation. Sorcery is seriously underpowered, right there in the numbers)
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Increases the amount of damage your damage spells do:
'''Sorcery''' is a [[secondary skill]] that increases the damage of spells up to 15%. 


'''Recommended for:''' For heroes relying a lot of direct damage spells such as [[Armageddon]]. For other heroes, sorcery is a sub-par secondary skill and should be avoided in favor of other skills that boost magic or combat damage ([[Offense]] and [[Archery]]). Spell damage grows very slowly over time and even the Sorcery specialists will find their spell damage boost to be fairly underwhelming against the growing monster stacks, all while non-damaging spells like [[Haste]], [[Slow]] and [[Berserk]] become more and more useful because their tactical value scales with the monster stack size. In short, Sorcery offers only a minor buff and only to spells that will get used less and less as the game progresses.
'''Heroes with Sorcery as a starting skill:'''


==Heroes that specialize in Sorcery==
* {{H2|Alagar|Druid}} (Basic)
*[[Zydar]] the [[Heretic]]
* {{H2|Gird|Battle Mage}} (Basic)
*[[Sandro]] the [[Necromancer]]
* {{H2|Josephine|Alchemist}} (Basic)
*[[Malekith]] the [[Warlock]]
* {{H2|Malekith|Warlock}} (Basic)
*[[Gird]] the [[Battle Mage]]
* {{H2|Sandro|Necromancer}} (Basic)
*[[Styg]] the [[Witch]]
* {{H2|Solmyr|Wizard}} (Basic)
* {{H2|Styg|Witch}} (Basic)
* {{H2|Zydar|Heretic}} (Basic)
* {{H2|Spint|Navigator}} (Basic) {{withhota}}
 
'''Heroes with a Sorcery specialty:'''
 
The following heroes all receive a 5% per level bonus to their Sorcery skill:
* {{H2|Gird|Battle Mage}}
* {{H2|Malekith|Warlock}}
* {{H2|Sandro|Necromancer}}
* {{H2|Styg|Witch}}
* {{H2|Zydar|Heretic}}
* {{H2|Spint|Navigator}} {{withhota}}
 
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6}}
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{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__

Revision as of 09:49, 25 March 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Sorcery
Basic Sorcery: causes a hero's spells to inflict an additional 5% damage in combat.
Advanced Sorcery: causes a hero's spells to inflict an additional 10% damage in combat.
Expert Sorcery: causes a hero's spells to inflict an additional 15% damage in combat.

Sorcery is a secondary skill that increases the damage of spells up to 15%.

Heroes with Sorcery as a starting skill:

Heroes with a Sorcery specialty:

The following heroes all receive a 5% per level bonus to their Sorcery skill:

Town Class Chance to learn
Castle  Knight   1 (lowest)
Castle  Cleric   5
Rampart  Ranger   2
Rampart  Druid   6
Tower  Alchemist   3
Tower  Wizard   8
Inferno  Demoniac   3
Inferno  Heretic   6
Necropolis  Death Knight   4
Necropolis  Necromancer   6
Dungeon  Overlord   2
Dungeon  Warlock  10 (highest)
Stronghold  Barbarian   1 (lowest)
Stronghold  Battle Mage   6
Fortress  Beastmaster   1 (lowest)
Fortress  Witch   8
Conflux  Planeswalker   1 (lowest)
Conflux  Elementalist   8
Cove  Captain   2
Cove  Navigator   6
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}


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See also: