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  • 06:37, 31 January 2024HC-webm-video-audio (hist | edit) ‎[1,417 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|HC-01 Warlords of the Wasteland CD-data-Hchron_vid-Hcsi2_ep-smk-Hcsi2_ep}} {{minicvid|HC-01 Warlords of the Wasteland CD-data-Hchron_vid-Intro-bik-Intro}} {{minicvid|HC-01 Warlords of the Wasteland CD-data-Hchron_vid-Intro-smk-Intro}} {{minicvid|HC-01 Warlords of the Wasteland CD-data-Hchron_vid-NWCLogo-bik-NWCLogo}} {{minicvid|HC-02 Conquest of the Underworld CD-Data-Hchron_vid-Intro-bik-Intro}} {{minicvid|HC-02 Conquest of the Underworld CD-Data...")
  • 06:37, 31 January 2024HC-webm-video (hist | edit) ‎[324 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|HC-00 Data-VIDEO_VID-defendall-bik-defendall}} {{minicvid|HC-00 Data-VIDEO_VID-defendloop-bik-defendloop}} {{minicvid|HC-00 Data-VIDEO_VID-LBloop-bik-LBloop}} {{minicvid|HC-00 Data-VIDEO_VID-LBstart-bik-LBstart}} {{minicvid|HC-00 Data-VIDEO_VID-LoseCSlp-bik-LoseCSlp}} {{minicvid|HC-00 Data-VIDEO_VID-LoseCSTL-bik-LoseCSTL}} {{minicvid|HC-00 Data-VIDEO_VID-RTloop-bik-RTloop}} {{minicvid|HC-00 Data-VIDEO_VID-RTstart-bik-RTstart}} {{minicvid|HC-00 Dat...")
  • 06:35, 31 January 2024SoD CD-webm-video-audio (hist | edit) ‎[6,816 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Endgame-smk-Endgame}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil1a-smk-Evil1a}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil1b-smk-Evil1b}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil1c-smk-Evil1c}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil2a-smk-Evil2a}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil2ap1-smk-Evil2ap1}} {{minicvid|SoD CD-Heroes3-Data-Heroes3_vid-Evil2ap2-smk-Evil2ap2}} {{minicvid|...")
  • 06:35, 31 January 2024SoD-webm-video (hist | edit) ‎[545 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|SoD-Data-VIDEO_VID-Birth-bik-Birth}} {{minicvid|SoD-Data-VIDEO_VID-credits-bik-credits}} {{minicvid|SoD-Data-VIDEO_VID-credits-smk-CREDITS}} {{minicvid|SoD-Data-VIDEO_VID-elixir-bik-elixir}} {{minicvid|SoD-Data-VIDEO_VID-hack-bik-hack}} {{minicvid|SoD-Data-VIDEO_VID-new-bik-new}} {{minicvid|SoD-Data-VIDEO_VID-rise-bik-rise}} {{minicvid|SoD-Data-VIDEO_VID-spectre-bik-spectre}} {{minicvid|SoD-Data-VIDEO_VID-unholy-bik-unholy}} {{minicvid pages}}</in...")
  • 06:35, 31 January 2024SoD-webm-video-audio (hist | edit) ‎[163 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|SoD-Data-VIDEO_VID-3DOLOGO-smk-3DOLOGO}} {{minicvid pages}}</includeonly><noinclude>{{:SoD-webm-video-audio}}</noinclude>category:video")
  • 06:34, 31 January 2024AB CD-webm-video-audio (hist | edit) ‎[2,423 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab1-smk-H3ABab1}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab2-smk-H3ABab2}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab3-smk-H3ABab3}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab4-smk-H3ABab4}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab5-smk-H3ABab5}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab6-smk-H3ABab6}} {{minicvid|AB CD-Heroes3-DATA-Heroes3_vid-H3ABab7-smk-H3ABab7}} {{minicvid|AB...")
  • 06:34, 31 January 2024AB-webm-video (hist | edit) ‎[458 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|AB-Data-H3ab_ahd_vid-C1ab7-bik-C1ab7}} {{minicvid|AB-Data-H3ab_ahd_vid-C1db2-bik-C1db2}} {{minicvid|AB-Data-H3ab_ahd_vid-C1ds1-bik-C1ds1}} {{minicvid|AB-Data-H3ab_ahd_vid-C1fl3-bik-C1fl3}} {{minicvid|AB-Data-H3ab_ahd_vid-C1fw1-bik-C1fw1}} {{minicvid|AB-Data-H3ab_ahd_vid-C1pf2-bik-C1pf2}} {{minicvid|AB-Data-H3ab_ahd_vid-Credits-smk-Credits}} {{minicvid pages}}</includeonly><noinclude>{{:AB-webm-video}}</noinclude>category:video")
  • 06:34, 31 January 2024RoE 1.0 CD-webm-video (hist | edit) ‎[1,882 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1A-bik-EVIL1A}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1B-bik-EVIL1B}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1C-bik-EVIL1C}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2A-bik-EVIL2A}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2AP1-bik-EVIL2AP1}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2AP2-bik-EVIL2AP2}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2...")
  • 06:34, 31 January 2024RoE 1.0 CD-webm-video-audio (hist | edit) ‎[2,442 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-ENDGAME-bik-ENDGAME}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-ENDGAME-smk-ENDGAME}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1A-smk-EVIL1A}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1B-smk-EVIL1B}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL1C-smk-EVIL1C}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2A-smk-EVIL2A}} {{minicvid|RoE 1.0 CD-Heroes3-DATA-HEROES3_VID-EVIL2AP1-...")
  • 06:34, 31 January 2024RoE 1.0-webm-video (hist | edit) ‎[1,351 bytes]Imahero (talk | contribs) (Created page with "<includeonly>{{minicvid|RoE 1.0-Data-VIDEO_VID-CEVIL1-bik-CEVIL1}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CEVIL2-bik-CEVIL2}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CGOOD1-bik-CGOOD1}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CGOOD2-bik-CGOOD2}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CGOOD3-bik-CGOOD3}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CNEUTRAL-bik-CNEUTRAL}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CREDITS-smk-CREDITS}} {{minicvid|RoE 1.0-Data-VIDEO_VID-CSECRET-bik-CSECRET}} {{minicvid|RoE 1.0-Dat...")
  • 06:15, 31 January 2024RoE 1.0-webm-video-audio (hist | edit) ‎[225 bytes]Imahero (talk | contribs) (Created page with "category:video")
  • 13:05, 29 January 2024Khazandar (hist | edit) ‎[866 bytes]Csaros (talk | contribs) (Created page with "A smith that forged the Armageddon's Blade after Xeron delivered to him the necessary components (Shield of the Damned, Sword of Hellfire and the Breastplate of Brimstone) in the Armageddon's Blade campaign. Following Xeron's loss of the Armageddon's Blade (and Gelu obtaining the latter), presumably as an act of revenge, he was crucified and humiliated, his body left to rot on a cross. Category: Supporting character")
  • 11:51, 27 January 2024Map Editor - Guide - Seer's Hut quests (hist | edit) ‎[5,698 bytes]Csaros (talk | contribs) (Guide to Seer's Huts new mechanic)
  • 11:05, 27 January 2024Map Editor - Guide (hist | edit) ‎[447 bytes]Csaros (talk | contribs) (Created page with "This page serves as a collection of guides to the Map Editor {{withmaped}} and the HotA Map Editor {{withmapedhota}}. Seer's Hut quests {{withmapedhota}} Category: Map Editor")
  • 23:38, 26 January 2024Mt Duel (hist | edit) ‎[1,139 bytes]Phasma (talk | contribs) (Created page with "[[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *XH - G size, 2 - 4 players. *8 Heroes version has Shackles of War. *Starting zone contains: 3 control scrolls (Fly, DD and TP), Conflux town, 2 Portals leading to your biome, Wood, Ore and Gold mines, several Knowledge boosters and Pandora's Box with all LVL 3 spells (requires Basic Wisdom). *Gold Mine guards in the Bunker always join (75%, without Diplomacy), price range is from 2000 to 7600 gold - ma...")
  • 23:33, 26 January 2024Mt JO (hist | edit) ‎[755 bytes]Phasma (talk | contribs) (Created page with "512px|right __NOTOC__ ===Specifications=== *L size 2 players, XL size 2 - 8 players. *All Pandoras contain units, except 7 big boxes in the desert which give all spells (55000 value each). *Diplomacy effectiveness is reduced to 25% joining in the desert. Zone guards between desert and biomes can randomly spawn as 25% or 50% joining, depending on a tile they stand on. *More information: **https://www.h3templates.com/templates/mt-jo == See als...")
  • 23:30, 26 January 2024Shadow Economy (hist | edit) ‎[2,358 bytes]Phasma (talk | contribs) (Created page with "''Shadow Economy is the most unique template in Heroes 3 and my personal favorite. Its name is a reference to the fact that here Black Markets have all kinds of Relics for sale. Including those that are not normally available on other templates. This adds a new layer of depth into the game, you can now choose between buying Army or powerful Artifacts. Moreover different Relics are now properly valued, for instance you can buy an assembled Wizard's Well for just 7500 gold...")
  • 23:24, 26 January 2024Jerusalem Cross (hist | edit) ‎[700 bytes]Phasma (talk | contribs) (Created page with "[[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== Differences compared to Duel: *Very different map structure. *18 zones instead of 9. *5 Bunkers with All Spells boxes. *2 Dragon Utopias in the biome instead of 1. *Triple build in the biome. *Quadro build in one of the Side Bunkers. *5 desert zones of one faction. These zones have guaranteed T6 and T7 boxes (x2 and x1 respectively). *Central desert zone has no roads. *All desert zones should have 2 Dra...")
  • 23:20, 26 January 2024Basic Test (hist | edit) ‎[1,402 bytes]Phasma (talk | contribs) (Created page with "512px|right __NOTOC__ ===Specifications=== *The name is self-explanatory; Basic means that pretty much everything is unbanned and nothing is guaranteed. *2 templates in one pack. XL+U is Basic Duel and XL-U (without underground level) is Basic JO. *Basic JO allows only 1 DD per turn with tournament rules enabled. *All Pandoras contain units, except 6 big boxes in the desert which give all spells (55000 value each). *Diplomacy effectiveness i...")
  • 23:17, 26 January 20246lm10a (1 Hero) (hist | edit) ‎[1,239 bytes]Phasma (talk | contribs) (Created page with "[[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== Main differences *Removed Spells: Slow, Haste, Protection from Water and Summon Earth Elementals. *Removed Artifacts: Orb of Silt. *Added Artifacts: Golden Goose, Cornucopia and Statue of Legion (as Relics) as well as Sleepkeeper, Surcoat of Counterpoise and Boots of Polarity. *Many redundant Secondary Skills have been removed. *Added Airship Yards in the treasure zones i55 (index 55). *Starting zones a...")
  • 23:11, 26 January 2024Jebus Outcast (hist | edit) ‎[2,928 bytes]Phasma (talk | contribs) (Created page with "''Jebus Outcast was originally envisioned as a template which lets you experience Heroes 3 in a totally different way. It all began with a special version of Jebus King that had pretty much all the overpowered stuff removed. Then I showed it to John Denver, who had ideas similar to mine regarding the balance issues of Heroes 3, and he helped me pick the name for this template. Back then it was played with 8 Heroes like all the other templates. First streamer who started...")
  • 22:58, 26 January 2024Duel (hist | edit) ‎[2,064 bytes]Phasma (talk | contribs) (Created page with "''Duel is a template designed for 1 Hero gameplay. The addition of 3 guaranteed control scrolls in the starting zone gives players more freedom of movement and negates some aspects of randomness in the game, like bad roads and obstacles. Duel was originally a version of Jebus Outcast, which then evolved as a separate template. Thanks to the changes that align with its more competitive nature, pro players of Duel are able to achieve the highest possible win rates on a non...")
  • 22:53, 26 January 2024Original Template Pack (hist | edit) ‎[2,223 bytes]Phasma (talk | contribs) (Created page with "This template pack is also known as Default template. It is a template pack that consists of multiple different templates suitable for various map configurations in terms of size and amount of players. Before generation starts, if this pack is used, one template is randomly selected from all the templates corresponding to the selected configuration. Although extensive, this template pack is believed to be not quite optimized for multiplayer sessions. __NOTOC__ ===Gallery...")
  • 22:43, 26 January 2024Mt TeamJebus (hist | edit) ‎[2,082 bytes]Phasma (talk | contribs) (Created page with "This template is a mirror variant of Jebus Cross template for 2v2 team games. Each player has a big and rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Ally zones lack direct connections, but hiring heroes in allied taverns, as well as using Town Portal spell is still available. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U, M+U. *Content typ...")
  • 22:43, 26 January 2024Mt Jebus (hist | edit) ‎[1,890 bytes]Phasma (talk | contribs) (Created page with "This template is a mirror variant of Jebus Cross template. Each player has a big ang rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Central treasure zone consists of two parts – one on each layer – connected by unguarded portals. This treasure zone tends to be even richer than on original Jebus Cross maps. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===...")
  • 22:41, 26 January 2024Mt Firewalk (hist | edit) ‎[2,506 bytes]Phasma (talk | contribs) (Created page with "This template is mirror version of Firewalk template and is focused on highly dynamic game. AI and player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora's boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward an...")
  • 22:41, 26 January 2024Mt Diamond (hist | edit) ‎[1,676 bytes]Phasma (talk | contribs) (Created page with "This template is a mirror variant of Diamond template. Each player has 3 easy passages to the treasure zones on their own level and one difficult passage to the treasure zone on opponent's level. AI zones are located between the treasure zones. Treasure zones content varies from unguarded gold, as well as some other small rewards, to the objects of immense value, like Relic artifacts. Road network is enhanced, compared to Diamond's [[File:{{PAGENAME}}.png|512px|right]] _...")
  • 22:40, 26 January 2024Mt Antares (hist | edit) ‎[1,351 bytes]Phasma (talk | contribs) (Created page with "This is a mirror template for early contacts and quick expansion. It is topologically close to mt_Andromeda, but the gameplay differs greatly. Treasure zones are small and not so rich, cannot contain Relic artifacts as well. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). *133 (silver zones)...")
  • 22:39, 26 January 2024Mt Andromeda (hist | edit) ‎[1,542 bytes]Phasma (talk | contribs) (Created page with "This is a mirror XL+U template, suitable for long and rather contactless games, heavily based on exploration and spell research. Treasure zones are not so rich and cannot contain Relic artifacts. Due to having underground tunnels replaced by fully functional surface layer, this template generates maps effectively bigger than regular XL+U, which is compensated by having obligatory roads for every connection. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specification...")
  • 22:38, 26 January 2024Nostalgia (hist | edit) ‎[1,495 bytes]Phasma (talk | contribs) (Created page with "This is a non-contact XL+U template with a simple layout, exploration and spell research-based gameplan is expected. Every player has access to their own half of the map, halves being connected via rare treasure zones. The treasure zones are valuable, but only the central one may have Relics generated. Though this template is non-contact, the tempo is compensated by obligatory roads in each connection. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===...")
  • 22:37, 26 January 2024H3dm1 (hist | edit) ‎[1,791 bytes]Phasma (talk | contribs) (Created page with "One of the most popular mirror templates. This template follows a simple gameplan: starting zone > secondary town zone > treasure zone. Treasure zones contain rich rewards, but are often small and lack the most valuable treasures, like Relic artifacts. Connection guards are considered difficult on the first week, but starting from the second week they become an easy goal, thus letting players to pass them and get in contact with their opponents. Although, early contact i...")
  • 22:36, 26 January 2024Spider (hist | edit) ‎[1,480 bytes]Phasma (talk | contribs) (Created page with "This XL+U template is not so rich. The town number here is above usual, connections are poorly guarded. The players are expected to base their game plan on exploration and spell research. Treasure zones are quite valuable (though they may not contain Relic artifacts), but they are roadless and quite heavily guarded. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **53 (player zones, AI zones and white zo...")
  • 22:36, 26 January 2024Skirmish(M) (hist | edit) ‎[1,558 bytes]Phasma (talk | contribs) (Created page with "M-size template designed to use with 200% difficulty. Poor player areas are connected by 3 rather valuable treasure zones. The pairs of zones usually have multiple connections, some of which have roads. The games are usually quick, and the outcome depends on spells found. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: M-U. *Content types clarification: **26 (player zones): content types (330–1000, 3), (1000–2000, 7), (3300–3500, 4)....")
  • 22:34, 26 January 2024Clash of Dragons (hist | edit) ‎[2,823 bytes]Phasma (talk | contribs) (Created page with "This template is played without any rules, like Anarchy. The most valuable treasure zones have neutral dragon dwellings, while the gameplan is based on joining the guards in these zones using Diplomacy. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **72 (player zones): content types (300–1900, 15), (2000–5000, 4), (5000–9000, 6). **93 (white zones): content types (300–1900, 15), (5000–12000,...")
  • 22:34, 26 January 2024Jebus Cross (hist | edit) ‎[1,758 bytes]Phasma (talk | contribs) (Created page with "One of the most popular templates overall, due to its simple layout and fast pace. Every player starts on a big, poorly guarded and rich zone with the native terrain. From the starting zone them may enter the extra-rich central zone. To do so, they must defeat strong passage guards. Once got into the central zone, the player starts to accumulate power rapidly, that's why it's crucial to get there as soon as possible (even on the first week). This template is not consider...")
  • 22:33, 26 January 2024Nine-day Wonder (hist | edit) ‎[2,204 bytes]Phasma (talk | contribs) (Created page with "M-size template designed to use with 200% difficulty. Special object generation settings improve the balance, compared to other M-size templates. The players are able to enter the grass zone with poor treasures and the dirt zone with Dragon Fly Hives and Wolf Raider Pickets that have weaker-then-default guards; passage to both zones is lightly guarded. From these zones they may access the lava treasure zone with normally guarded Pickets and other valuable objects. One ma...")
  • 22:31, 26 January 2024Mini-Nostalgia (hist | edit) ‎[1,145 bytes]Phasma (talk | contribs) (Created page with "On this template players never make an early contact between themselves, but since the first days they fight their corresponding AI. 3 lightly guarded passages lead from AI zones to rich, but usually small treasure zones with a chance of getting a Relic. Player zones are connected via even richer treasure zone, connections heavily guarded. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **61 (player zones...")
  • 22:30, 26 January 2024Kerberos (hist | edit) ‎[1,299 bytes]Phasma (talk | contribs) (Created page with "This is an XL+U template suitable for three players game (exploration and spell research-based). It consists of a large number of zones. Each player has one AI and a corner treacure zone in their area, from where they can enter the central area, consisting of three regular- ad 3 rich (potential Relics can be found) treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zon...")
  • 22:29, 26 January 2024Firewalk (hist | edit) ‎[1,978 bytes]Phasma (talk | contribs) (Created page with "This template is focused on highly dynamic game. Player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white...")
  • 22:29, 26 January 2024Diamond (hist | edit) ‎[1,776 bytes]Phasma (talk | contribs) (Created page with "This is a rich template full of variation. Every player has 4 lightly guarded passages to treasure zones, and players’ treasure zones are separated by AI zones. Treasure zones may have unguarded small treasures, like piles of gold, but also the most valuable rewards, like Relics. The template has a lot of villages on it, and the road network allows quite a lot of variation in gameplay, from early contact to suspended endgame. [[File:{{PAGENAME}}.png|512px|right]] __NOT...")
  • 22:28, 26 January 2024Boomerang (hist | edit) ‎[857 bytes]Phasma (talk | contribs) (Created page with "The template consisting of a large number of zones with default contents and several rich central treasure zones (Relic generation is possible). [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1). **242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1). *Star...")
  • 22:28, 26 January 2024Black'n'Blue (hist | edit) ‎[1,995 bytes]Phasma (talk | contribs) (Created page with "This template makes use of non-standard objects. Each player has access to the snow zones with Ancient Lamps, Pandora Boxes with Stone Golems and Dragon Utopias; as well as Subterranean zones with Pandora Boxes waving Skeletons and (seldom) Vampire Lords inside. Player areas are connected via large and rich treasure zone with Ancient Lamps, Creature Pandora Boxes, Dragon Utopias and Faerie Dragon Dwellings. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specification...")
  • 22:27, 26 January 2024Apocalypse (hist | edit) ‎[1,356 bytes]Phasma (talk | contribs) (Created page with "Quite poor treasure-wise template, where the players start in underground level, and the surface consists of two large sand zones, separated by AI zones. In-zone guards are enhanced. There are no treasure zones whatsoever, but all zones have higher frequency of valuable objects. The template shows 3 sand zones per player, but, as they are connected with wide connections, 6 zones effectively turn into 2. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications===...")
  • 22:23, 26 January 2024Anarchy (hist | edit) ‎[2,124 bytes]Phasma (talk | contribs) (Created page with "This template's gameplay is based on the gameplay elements that are usually banned (mechanically or verbally): Cloak of the Undead King, joining guards by Diplomacy, Cartographer, poorly guarded spell scrolls, abusing misplaced guards. One template of 12 is randomly selected each generation, and the player has to guess each time. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Starting player zones have the native terrain of their co...")
  • 22:22, 26 January 20248xm12a (hist | edit) ‎[2,191 bytes]Phasma (talk | contribs) (Created page with "This is an XL+U template with vast topology and branching road network, where players are considered to explore the territory and research spells. The template has a rich central treasure zone (with Relic artifacts inside) and several poorer treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (1000...")
  • 22:19, 26 January 20248mm6a (hist | edit) ‎[1,117 bytes]Phasma (talk | contribs) (Created page with "This is the most contact XL+U template. Each player's accessible area contains AI zone and a corner treasure zone. From their area players may enter one of the 2 central treasure zones, where clash is the most probable. The zones are moderately rich, Relic artifacts cannot be found on their own. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zones and white zones): content types (...")
  • 22:18, 26 January 20246lm10a (hist | edit) ‎[2,229 bytes]Phasma (talk | contribs) (Created page with "This is one of the most popular XL+U templates. Map layout is heavily branched, and therefore there is no distinct center. Vast territories are available for players' exploration, which makes this template quite well-balanced. Both players explore, conduct spell research and usually don't contact each other, unless one of them does it intentionally. There is some variety in treasure zones: 4 gold zones (which may contain Relic artifacts) being the most valuable, but hard...")
  • 22:17, 26 January 20242sm4d(3) (hist | edit) ‎[1,371 bytes]Phasma (talk | contribs) (Created page with "Once popular, this template is now replaced by the others. The treasure zones on it may have valuable objects (like Relics), but connections leading there are imperatively roadless. The template allows a high variation of gameplay, the early contact in adjacent zones is as possible as exploration game or opponent zone rush. Even though the AI players are depicted on the layout, usually they are disabled, and their towns are rendered neutral. File:2SM4d(3).png|512px|rig...")
  • 22:13, 26 January 20242sm2c(2) (hist | edit) ‎[1,488 bytes]Phasma (talk | contribs) (Created page with "M-size template designed to use with 200% difficulty. The starting conditions are poor, and the possibilities are either rush directly to opponent's zone (in case the guards are suitable), or explore the roadless treasure zone. The games are usually quick, and the outcome depends on spells found. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: M-U. *Content types clarification: **42 (player zones): content types (800–800, 9), (1000–210...")
  • 21:42, 26 January 2024Template:Main Page (legacy) (hist | edit) ‎[2,801 bytes]Imahero (talk | contribs) (Created page with "<span class="plainlinks">{{about|This wiki aims to be a complete reference to {{homm3}}. There are currently a total of '''[{{fullurl:Special:PrefixIndex|&prefix=&namespace=0&hideredirects=1}} {{NUMBEROFARTICLES}}]''' articles and '''{{NUMBEROFFILES}}''' files.}}</span>{{nosnippet}} __notoc__ {{hide page title}} {{wh3|{{Special:RandomRootpage}}|f=Homm3.jpg{{!}}left|s=319}} {| cellspacing=0 cellpadding=0 style="float:left; padding-right:10px; padding-...") originally created as "Main Page (legacy)"
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