Spell immunity: Difference between revisions

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* {{Cn|Fire Elemental}}s are immune to all spells from the [[School of Fire Magic]]
* {{Cn|Fire Elemental}}s are immune to all spells from the [[School of Fire Magic]]
* {{Cn|Energy Elemental}}s are immune to all spells from the [[School of Fire Magic]]
* {{Cn|Energy Elemental}}s are immune to all spells from the [[School of Fire Magic]]
* {{Cn|Earth Elemental}}s are immune to the [[Lightning Bolt]] spell and the [[Chain Lightning]] spell
* {{Cn|Magma Elemental}}s are immune to the [[Armageddon]], [[Lightning Bolt]], and [[Chain Lightning]] spells.
* {{Cn|Magic Elemental}}s are immune to all spells.
* {{Cn|Magic Elemental}}s are immune to all spells.
* {{Cn|Efreet}}i are immune to all spells from the [[School of Fire Magic]]
* {{Cn|Efreet}}i are immune to all spells from the [[School of Fire Magic]]

Revision as of 15:29, 20 December 2017

Spell immunity is creature specialty which makes them unable to be target of the specific spell or a range spells. The immunity also regards creature specialties which cause the same effect as the specific spell or spells. For example, Troglodytes are immune to the Blind spell as well as Unicorns' blinding special ability.

Creatures immune to spells Creatures immune to mind spells
Undead:                            Elementals:                        

Additionally: