Stables: Difference between revisions

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[[Category: Adventure map]]  [[Category: Buildings]]
[[Category: Adventure map]]  [[Category: Buildings]]


A [[Castle]] building.  Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]].  A prerequisite for [[Training Grounds]].
The Stables grants the hero a +4 [[Movement]] bonus for the rest of the week. The bonus is added to the hero's movement allowance at the start of each turn, just as [[Logistics]] bonuses are.  [[Terrain Penalties]] affect total movement, including any Stables movement bonus.


An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost.
'''Note:''' No additional bonus is gained from visiting more than one Stables in the same week.


'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.
Stables can be found in two places:
 
* As a [[Castle]] building.  Any hero entering the town will gain the movement bonus, as will any garrison hero when the town is viewed.  The Stables building is a prerequisite for [[Training Grounds]].
 
* As an [[Adventure map]] location.  Any [[Cavalier]]s in the hero's army are automatically upgraded to [[Champion]]s at no cost.

Revision as of 11:18, 2 December 2012


The Stables grants the hero a +4 Movement bonus for the rest of the week. The bonus is added to the hero's movement allowance at the start of each turn, just as Logistics bonuses are. Terrain Penalties affect total movement, including any Stables movement bonus.

Note: No additional bonus is gained from visiting more than one Stables in the same week.

Stables can be found in two places:

  • As a Castle building. Any hero entering the town will gain the movement bonus, as will any garrison hero when the town is viewed. The Stables building is a prerequisite for Training Grounds.