Stables: Difference between revisions

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{{Castle buildings}}
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Stables.gif|Stables]]
| align=center | [[File: Stables.gif|Stables]]
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| Stables as seen on the [[Adventure Map]].
| Stables as seen on the [[Adventure Map]].
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'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Fort]], [[Blacksmith]], [[Guardhouse]], [[Barracks]].<br>


'''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.
'''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.


Stables as Castle building is a prerequisite for [[Training Grounds]] and it costs 2000 {{Gold}} + 10 {{Wood}}. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
Stables as Castle building is a prerequisite for [[Training Grounds]]. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.


== See also ==  
== See also ==  

Revision as of 23:44, 10 July 2018

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Stables
Stables as seen on the Adventure Map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Fort, Blacksmith, Guardhouse, Barracks.

Stables is both an Adventure Map location and a building of Castle town. They give a visiting hero a bonus of +400 movement points per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.

Stables as Castle building is a prerequisite for Training Grounds. As adventure map location, stables has an ability to upgrade Cavaliers to Champions at no cost.

See also