Stables: Difference between revisions

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[[Category: Adventure map]]  [[Category: Buildings]]
{{Castle buildings}}


A [[Castle]] building.  Any hero entering the town will have +4 [[Movement]] for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]].  A prerequisite for [[Training Grounds]].
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;"
| align=center | [[File: Stables.gif|Stables]]
|-
| Stables as seen on the [[adventure map]].
|}
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] [[Fort]], [[Blacksmith]]).<br>


An [[Adventure map]] location a hero can visit to increase land [[Movement]] by +4 for the rest of the week. Bonus is counted before [[Terrain Penalties]], but after effect of [[Logistics]]. Any [[Cavalier]]s in the hero's army are obligatory upgraded to [[Champion]]s at no cost.
'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to a hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.


'''Note:''' The movement bonus is considered one and the same, so visiting either after having visted the other won't do any good in that respect.
Stables as Castle building is a prerequisite for [[Training Grounds]]. As adventure map location, stables have the ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
 
== See also ==
{{map objects 'see also'}}
 
{{movement navigational box}}
 
[[Category: Adventure Map]]
[[Category: Special buildings]]

Revision as of 12:15, 27 November 2018

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Stables
Stables as seen on the adventure map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Barracks (← GuardhouseFort, Blacksmith).

Stables is both an adventure map location and a building of Castle town. They give a visiting hero a bonus of +400 movement points per day for the rest of the week. The bonus is added to a hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.

Stables as Castle building is a prerequisite for Training Grounds. As adventure map location, stables have the ability to upgrade Cavaliers to Champions at no cost.

See also