Stables: Difference between revisions

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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{{Castle buildings}}
 
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 4px 8px 8px;"
| align=center | [[File: Stables.gif|Stables]]
| align=center | [[File: Stables.gif|Stables]]
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| Stables as seen on the [[Adventure Map]].
| Stables as seen on the [[adventure map]].
|}
|}
'''Building cost:''' 2000 {{G}} 10 {{W}}.<br>'''Buildings required:''' [[Barracks]] (← [[Guardhouse]] ← [[Fort]], [[Blacksmith]]).<br>


'''Stables''' is both an [[Adventure Map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.
'''Stables''' is both an [[adventure map]] location and a building of [[Castle town]]. They give a visiting hero a bonus of +400 [[Movement|movement points]] per day for the rest of the week. The bonus is added to a hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.


Stables as Castle building is a prerequisite for [[Training Grounds]] and it costs 2000 {{Gold}} + 10 {{Wood}}. As adventure map location, stables has an ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.
Stables as Castle building is a prerequisite for [[Training Grounds]]. As adventure map location, stables have the ability to upgrade [[Cavalier]]s to [[Champion]]s at no cost.


== See also ==  
== See also ==  
* [[Fountain of Youth]]
{{map objects 'see also'}}
* [[Rally Flag]]
* [[Watering Hole]]
* [[Oasis]]
* [[Lighthouse]]
* [[Mineral Spring]]{{-}}{{withhota}}
* [[Watering Place]]{{-}}{{withhota}}
* [[Swan Pond]]
 


* [[Adventure Map#List of Adventure map structures and objects|List of Adventure map structures and objects]]
{{movement navigational box}}


[[Category: Adventure Map]]
[[Category: Adventure Map]]
[[Category: Special buildings]]
[[Category: Special buildings]]

Revision as of 12:15, 27 November 2018

Castle buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Brotherhood of the Sword
Griffin Bastion
Lighthouse
Shipyard
Stables
Colossus
Dwellings
Guardhouse
Archers' Tower
Griffin Tower
Barracks
Monastery
Training Grounds
Portal of Glory
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Stables
Stables as seen on the adventure map.

Building cost: 2000 Gold 10 Wood.
Buildings required: Barracks (← GuardhouseFort, Blacksmith).

Stables is both an adventure map location and a building of Castle town. They give a visiting hero a bonus of +400 movement points per day for the rest of the week. The bonus is added to a hero's movement points at the week's first visit, and after that, at the start of each turn. The bonus is not cumulative, which means that visiting more than one Stables will not give extra movement points.

Stables as Castle building is a prerequisite for Training Grounds. As adventure map location, stables have the ability to upgrade Cavaliers to Champions at no cost.

See also