Stronghold

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Stronghold is a neutral alignment town type with Barbarian and Battle Mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.


Structures

Stronghold Town seen from inside

Template:StandardBuildings

Stonghold Specific Buildings

Creature Dwellings


Heroes

Stronghold
Barbarians
Crag Hack Crag Hack
Gretchin Gretchin
Gurnisson Gurnisson
Jabarkas Jabarkas
Krellion Krellion
Shiva Shiva
Tyraxor Tyraxor
Yog Yog
Boragus Boragus Armageddon's BladeMap Editor
Kilgor Kilgor Armageddon's BladeMap Editor
Battle Mages
Dessa Dessa
Gird Gird
Gundula Gundula
Oris Oris
Saurug Saurug
Terek Terek
Vey Vey
Zubin Zubin
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Stronghold |} List of all heroes

Creatures

Stronghold creatures
Level 1
Goblin Goblin
Hobgoblin Hobgoblin
Level 2
Wolf Rider Wolf Rider
Wolf Raider Wolf Raider
Level 3
Orc Orc
Orc Chieftain Orc Chieftain
Level 4
Ogre Ogre
Ogre Mage Ogre Mage
Level 5
Roc Roc
Thunderbird Thunderbird
Level 6
Cyclops Cyclops
Cyclops King Cyclops King
Level 7
Behemoth Behemoth
Ancient Behemoth Ancient Behemoth
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin 1 4 2 1 2 5 5 15 60 40 Gold  
Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 78 50 Gold  
Wolf Rider Wolf Rider 2 7 5 2 4 10 6 9 130 100 Gold  
Wolf Raider Wolf Raider 2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack
Orc Orc 3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots)
Orc Chieftain Orc Chieftain 3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots)
Ogre Ogre 4 13 7 6 12 40 4 4 416 300 Gold  
Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3
Roc Roc 5 13 11 11 15 60 7 3 1027 600 Gold   Flying
Thunderbird Thunderbird 5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike
Cyclops Cyclops 6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls
Cyclops King Cyclops King 6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls
Behemoth Behemoth 7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target
Ancient Behemoth Ancient Behemoth 7+ 19 19 30 50 300 9 1 6168 3000 Gold , 1 Crystal  Defense -80% to enemy target

List of all creatures

Additional Information

Pros

  • Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
  • Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
  • Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as good as a stack of 1000 would.
  • Ancient behemoths win a 1vs1 against most 7'th level creatures.

Cons

  • Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoths has 9.
  • Magic, Mage Guild is limited to level 3.
  • Only one flying unit, namely the Thunderbird.
  • Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are useful.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gem 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold 2 Crystal