Editing Talk:Giant and Titan
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== | == Discussion == | ||
Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade. Titans, on the other hand, stand strong as one of the most powerful creatures in the game. If your hero happens to be an expert in [[earth magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (with the help of [[mages]])) before they can land a blow. Additionally - with their mind spell immunity, Titans will not fall prey to the [[forgetfulness]] and [[berserk]] spell. Even in melee combat, your titans should lead you to victory in a wide range of combat match-ups. Also, a hero with [[Archery]] as a skill would be good too. | Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade. Titans, on the other hand, stand strong as one of the most powerful creatures in the game. If your hero happens to be an expert in [[earth magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (with the help of [[mages]])) before they can land a blow. Additionally - with their mind spell immunity, Titans will not fall prey to the [[forgetfulness]] and [[berserk]] spell. Even in melee combat, your titans should lead you to victory in a wide range of combat match-ups. Also, a hero with [[Archery]] as a skill would be good too. | ||
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Yeah, I removed the SoD part, since the info is correct for all HoMM3 versions (I actually explained this in the edit's info section). Haspids still can't reliably defeat Ancient Behemoths.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 22:31, 8 December 2020 (UTC) | Yeah, I removed the SoD part, since the info is correct for all HoMM3 versions (I actually explained this in the edit's info section). Haspids still can't reliably defeat Ancient Behemoths.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 22:31, 8 December 2020 (UTC) | ||
To make this clear once and for all: I meant that '''ALL''' 7th level town units '''pre-HotA''' lose against Ancient Behemoths, unless they are Titans or Devils protected by terrain obstacles. Then Haspids were introduced and I wasn't sure if it's still correct, because their Revenge ability buffs their attack to ridiculous levels as they keep taking damage and if Poison procs instantly that's 30% of stack's total HP that just went on vacation. So I put SoD there to make sure it's clear which town troops I meant. If Behemoths can reliably kill Haspids, then it's OK, as it's still correct. | To make this clear once and for all: I meant that '''ALL''' 7th level town units '''pre-HotA''' lose against Ancient Behemoths, unless they are Titans or Devils protected by terrain obstacles. Then Haspids were introduced and I wasn't sure if it's still correct, because their Revenge ability buffs their attack to ridiculous levels as they keep taking damage and if Poison procs instantly that's 30% of stack's total HP that just went on vacation. So I put SoD there to make sure it's clear which town troops I meant. If Behemoths can reliably kill Haspids, then it's OK, as it's still correct. | ||