Talk:Luck (secondary skill)

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Revision as of 17:48, 10 July 2014 by Entelechy (talk | contribs)
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Hi Kapteeni Ruoska, Thanks for critically going over the changes I made to this page (and, for that matter, for the huge number of contributions you made so far ;-)). I'm okay with cutting down the length and number of arguments for not choosing Luck. I just have some minor suggestions that may be useful for the current arguments:

"Positive luck can often be obtained fairly easily through certain artifacts and adventure map locations (e.g. Fountain of Fortune)."

I feel this is only an argument against choosing Luck as a skill because the maximum luck is +3. If learning Luck would also add +3 to your luck when you already have +3 luck (meaning you could have +6 luck), then artifacts and adventure map locations can no longer be a substitute for the skill. So perhaps it is useful to also explain here that there is a limit to positive luck and that this can already be achieved without the skill?

"In the case of lucky strike, only base damage is doubled, which means that benefits from Archery or Offense are not taken into account. This means that the total damage is not doubled, as it might be assumed."

This is a good point of course - damage is doubled only when no other damage bonuses are present. However, this is also true for Archery and Offense (their bonus damage is often less than 50% for Archery and less than 30% for Offense), yet both these skills are quite popular. So perhaps some sort of argument can be made here that lucky strikes simply do not occur frequently enough to increase the bonus damage more than Archery and Offense do? -Entelechy 19:46, 10 July 2014 (CEST)