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#REDIRECT [[Buildings common to all towns#Tavern]]
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:left"
| align=center | [[File: Tavern.gif]]
|-
| Tavern as seen on [[Adventure Map]].
|}
 
=== General purpose ===
Tavern is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
 
=== Hiring heroes ===
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
 
=== Hearing rumors ===
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
 
=== [[Thieves' Guild]] ===
[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)]]
Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.
 
{{Thieves' Guild information levels}}
 
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.
 
The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map.  If you have no taverns, an opponent's town will appear to have no garrisoned creatures.  With one tavern, the creature stacks are shown but not their numbers.  With two taverns, the creature stacks and their approximate numbers are shown.
 
[[Category: Buildings common to all towns]]

Revision as of 15:04, 25 May 2018

Tavern as seen on Adventure Map.

General purpose

Tavern is a building where a player may hire heroes, visit Thieves' Guild and hear rumors. It also increases morale of the defending hero's army by +1. Additionally, Taverns can also be found on Adventure Map, where they have the same functions except the morale increase. In original Restoration of Erathia, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.

Hiring heroes

Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.

Hearing rumors

In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.

Thieves' Guild

In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)

Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.

Statistics Number of Taverns
0* 1 2 3 4 5
Number of towns X X X X X X
Number of heroes X X X X X X
Gold X X X X
Wood & ore X X X X
Mercury, sulfur, crystal & gems X X X
Obelisks Found X X X
Artifacts Found X X
Kingdom army strength X X
Income X
Best hero X** X*** X X X
Personality X X X
Best monster X X
* With no Taverns, a player can enter the Thieves' Guild through:
   1)An ally's Tavern 2)An Adventure map Tavern

** Only portrait and name
*** Primary skills

Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.

The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map. If you have no taverns, an opponent's town will appear to have no garrisoned creatures. With one tavern, the creature stacks are shown but not their numbers. With two taverns, the creature stacks and their approximate numbers are shown.