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'''Terrain''' typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow or swamp. Water and rock may also be considered as one of the basic terrains, although they cannot be traveled on by ordinary means. Traveling on water requires a [[boat]], while rock is impassable. [[HotA]] added two additional types of terrain: highlands and wasteland.
'''Terrain''' typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow or swamp. Water and rock may also be considered as one of the basic terrains, although they cannot be traveled on by ordinary means. Traveling on water requires a [[boat]], while rock is impassable.


== Basic terrains ==
== Basic terrains ==
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};"
{| border=1px grey; cellspacing=0; cellpadding=4px; text-align=center; style="background-color:blanchedalmond;"
| colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains'''
| colspan=4 style="color:white; text-align:center; background-color:darkred; font-size:16px;"|'''Basic Terrains'''
|- bgcolor=#{{Tan 2}}
|- bgcolor=#e79256
! style="color:white; text-align:left;" width=120px|<big>Terrain</big>
! style="text-align:left;" width=120px|<big>Terrain</big>
! style="color:white; text-align:left;" width=120px| <big>Image
! style="text-align:left;"| <big>Image
! style="color:white; text-align:left;"| <big>Description
! style="text-align:left;"| <big>Description
! style="color:white;" width=130px|<big>Movement cost</big><br><small>(comparing to grass)</small>
! width=120px|<big>Movement cost</big><br><small>(comparing to grass)</small>
|-  
|-  
| style="padding-left:7px;"|'''Grass'''
| style="padding-left:7px;"|'''Grass'''
| style="background-color: #{{Grass}}; padding:0px"|<div id="Grass"></div>[[File:Grass (h).gif]]
| [[File:Grass (h).gif|border]]
| Grass is the [[native terrain]] for [[Castle]], [[Rampart]], and [[Conflux]]{{-}}{{withab}}.
| Grass is the [[native terrain]] for [[Castle]], [[Rampart]] and [[Conflux]].
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}}
| style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]]
| [[File:Highlands (h).gif|border]]
| Highlands is the [[native terrain]] for [[Conflux]], replacing grass.
| Replaces grass as the [[native terrain]] for [[Conflux]]. Grass remains the [[native terrain]] for both [[Castle]] and [[Rampart]].
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|-  
|-  
| style="padding-left:7px;"|'''Dirt'''
| style="padding-left:7px;"|'''Dirt'''
| style="padding:0px; background-color: #{{Dirt}};"|<div id="Dirt"></div>[[File:Dirt (h).gif]]
| [[File:Dirt (h).gif|border]]
| Dirt is the [[native terrain]] for [[Necropolis]].  
| Dirt is the [[native terrain]] for [[Necropolis]] and [[Neutral]] alignment troops, but neutral units do not acquire native terrain bonuses in battle.  
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Lava'''
| style="padding-left:7px;"|'''Lava'''
| style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]]
| [[File:Lava (h).gif|border]]
| Lava is the [[native terrain]] for [[Inferno]].
| Lava is the [[native terrain]] for [[Inferno]].
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|-  
|-  
| style="padding-left:7px;"|'''Subterranean'''
| style="padding-left:7px;"|'''Subterranean'''
| style="padding:0px;" | <div id="Subterranean"></div>[[File:Subterranean (h).gif]]
| [[File:Subterranean (h).gif|border]]
| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s.
| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s.
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Rock'''
| style="padding-left:7px;"|'''Rock'''
| style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]]
| [[File:Rock (h).gif|border]]
| Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].<br>Typically found in [[Layer|underground]] areas.
| Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].
<br>Typically found in [[Layer|underground]] areas.
| style="text-align:center;"|
| style="text-align:center;"|
|-  
|-  
| style="padding-left:7px;"|'''Rough'''
| style="padding-left:7px;"|'''Rough'''
| style="padding:0px; background-color: #{{Rough}};"|<div id="Rough"></div>[[File:Rough (h).gif]]
| [[File:Rough (h).gif|border]]
| Rough is the [[native terrain]] for [[Stronghold]].
| Rough is the [[native terrain]] for [[Stronghold]].
| style="text-align:center;"|125%
|- style="background-color:#{{Tan 3}};"
| style="padding-left:7px;"|'''Wasteland''' {{withhota}}
| style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]]
| Wasteland is the [[native terrain]] for [[Factory]].
| style="text-align:center;"|125%
| style="text-align:center;"|125%
|-  
|-  
| style="padding-left:7px;"|'''Sand'''
| style="padding-left:7px;"|'''Sand'''
| style="padding:0px; background-color: #{{Sand}};"|<div id="Sand"></div>[[File:Sand (h).gif]]
| [[File:Sand (h).gif|border]]
| Sand is not a [[native terrain]] for any faction.    <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]].    <br>Sand is a combat terrain for all tiles next to water.
| Sand is not a the [[native terrain]] for any faction.    <br>Armies including [[nomad]]s do not receive a [[Terrain Penalties|terrain penalty]].    <br>Sand is a combat terrain for all tiles next to water.
| style="text-align:center;"|150%
| style="text-align:center;"|150%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Snow'''
| style="padding-left:7px;"|'''Snow'''
| style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]]
| [[File:Snow (h).gif|border]]
| Snow is the [[native terrain]] for [[Tower]].
| Snow is the [[native terrain]] for [[Tower]].
| style="text-align:center;"|150%
| style="text-align:center;"|150%
|-  
|-  
| style="padding-left:7px;"|'''Swamp'''
| style="padding-left:7px;"|'''Swamp'''
| style="padding:0px; background-color: #{{Swamp}};"|<div id="Swamp"></div>[[File:Swamp (h).gif]]
| [[File:Swamp (h).gif|border]]
| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| style="text-align:center;"|175%
| style="text-align:center;"|175%
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Water'''
| style="padding-left:7px;"|'''Water'''
| style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| [[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| Can only be traveled on with a [[boat]] or [[airship]]{{-wh}}.    <br>Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] – hero's movement must end on dry land.    <br>It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.    <br>Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.    <br>The [[speed]] of the creatures in the hero's army does not affect movement in a boat.  
| Can only be traveled on with a [[boat]].    <br>Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] – hero's movement must end on dry land.    <br>It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.    <br>Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.    <br>The [[speed]] of the creatures in the hero's army does not affect movement in a boat.  
| style="text-align:center;"|
| style="text-align:center;"|
|}
|}


== Magical terrains ==
== Magical terrains ==
In addition to basic terrain types, there are several types of magical terrains, which cover basic terrains providing additional features (i.e. there is always a basic terrain, which can be covered by a magical one). Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water.  
In addition to basic terrain types, there are several types of magical terrains, which can cover basic terrains providing additional features. Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water.  
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion (and three more were added in [[HotA]]{{-wh}}).
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion.


{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};"
{| border=1px grey; cellspacing=0; cellpadding=4px; style="background-color:blanchedalmond;"
| colspan=3 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Magical Terrains'''
| colspan=3 style="color:white; text-align:center; background-color:darkred; font-size:16px;"|'''Magical Terrains'''
|- bgcolor=#{{Tan 2}}
|- bgcolor=#e79256
! style="color:white; text-align:left;" width=140px|<big>Terrain</big>
! style="text-align:left;" width=120px|<big>Terrain</big>
! style="color:white; text-align:left;"|<big>Image
! style="text-align:left;"|<big>Image
! style="color:white; text-align:left;"|<big>Description
! style="text-align:left;"|<big>Description
|-  
|-  
| style="padding-left:7px;"|'''Magic Plains'''
| style="padding-left:7px;"|'''Magic Plains'''
| <div id="Magic Plains"></div>[[File:Magic Plains (h).gif]]
| [[File:Magic Plains (h).gif]]
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Cursed Ground'''
| style="padding-left:7px;"|'''Cursed Ground'''
| <div id="Cursed Ground"></div>[[File:Cursed Ground (h).gif]]
| [[File:Cursed Ground (h).gif]]
| Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>Disables all [[native terrain]] bonuses.<br>Negates all positive [[morale]] effects.<br>Negates all positive [[luck]] effects.<br>
| Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>
<br>In the original {{roe}} version of the game, level 1 spells were banned on Cursed Ground as well.{{-}}{{withroe}}<br>
In {{roe}} level 1 spells are banned on Cursed Ground as well.{{withroe}}<br>
<br>In the {{hota}} expansion where negative luck was implemented, it also negates all negative [[luck]] effects.{{withhota}}
<br>Disables all [[native terrain]] bonuses, positive of negative [[morale]] and [[luck]] effects.
|-  
|-  
| style="padding-left:7px;"|'''Rockland''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Rockland'''
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| [[File:Rockland (h).gif]]
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but do not afflicts [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
| style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}}
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
|-  
|-  
| style="padding-left:7px;"|'''Lucid Pools''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Fiery Fields'''
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| [[File:Fiery Fields (h).gif]]
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but do not afflicts [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
| style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}}
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].<br>{{-wh}}{{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhois}} walk instead of [[Flying|Burrowing]] on Magic Clouds.
|-  
|-  
| style="padding-left:7px;"|'''Holy Ground''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Lucid Pools'''
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| [[File:Lucid Pools (h).gif]]
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but do not afflicts [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
| style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}}
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
|-  
|-  
| style="padding-left:7px;"|'''Clover Field''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Magic Clouds'''
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| [[File:Magic Clouds (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but do not afflicts [[Spellcaster|spells cast by creatures]].
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Holy Ground'''
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| [[File:Holy Ground (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
| Gives all [[Alignment|Good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
In {{hota}}, Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
|-  
| style="padding-left:7px;"|'''Evil Fog'''
| [[File:Evil Fog (h).gif]]
| Gives all [[Alignment|Evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
|-
| style="padding-left:7px;"|'''Clover Field'''
| [[File:Clover Field (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]].
|-  
| style="padding-left:7px;"|'''Favorable Winds'''
| [[File:Favorable Winds (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.     <br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
In {{hota}} Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
|-  
|-  
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| <div id="Cracked Ice"></div>[[File:Cracked Ice (h).gif]]
| [[File:Cracked Ice (h).gif]]
| Reduces the [[Defense]] of all troops by 5.
| Reduces the [[Defense]] of all troops by 5.
|- style="background-color:#{{Tan 3}};"
|-  
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| <div id="Dunes"></div>[[File:Dunes (h).gif]]
| [[File:Dunes (h).gif]]
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
|-  
|-  
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="text-align:center;"|<div id="Fields of Glory"></div>[[File:Fields of Glory (h).gif]]
| style="text-align:center;"|[[File:Fields of Glory (h).gif]]
| Gives all troops -2 [[Luck]].
| Gives all troops -2 [[Luck]].
|}
|}
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*[[Layer]]
*[[Layer]]
*[[Pathfinding]]
*[[Pathfinding]]
*[[River]]
{{morale navigational box}}
{{luck navigational box}}
{{Movement navigational box}}
{{primary skill navigational box}}
{{water object navigational box}}


[[Category: Adventure Map concepts]]
[[Category: Features]]
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