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<br>In the {{hota}} expansion where negative luck was implemented, it also negates all negative [[luck]] effects.{{withhota}}
<br>In the {{hota}} expansion where negative luck was implemented, it also negates all negative [[luck]] effects.{{withhota}}
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| style="padding-left:7px;"|'''Rockland''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Rockland'''
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| <div id="Rockland"></div>[[File:Rockland (h).gif]]
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
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| style="padding-left:7px;"|'''Fiery Fields''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Fiery Fields'''
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| <div id="Fiery Fields"></div>[[File:Fiery Fields (h).gif]]
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
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| style="padding-left:7px;"|'''Lucid Pools''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Lucid Pools'''
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| <div id="Lucid Pools"></div>[[File:Lucid Pools (h).gif]]
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].
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| style="padding-left:7px;"|'''Magic Clouds''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Magic Clouds'''
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| <div id="Magic Clouds"></div>[[File:Magic Clouds (h).gif]]
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].<br>{{-wh}}{{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhois}} walk instead of [[Flying|Burrowing]] on Magic Clouds.
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not{{-ws}}/does{{-wh}} affect [[Spellcaster|spells cast by creatures]].<br>{{-wh}}{{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhois}} walk instead of [[Flying|Burrowing]] on Magic Clouds.
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| style="padding-left:7px;"|'''Holy Ground''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Holy Ground'''
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| <div id="Holy Ground"></div>[[File:Holy Ground (h).gif]]
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
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| style="padding-left:7px;"|'''Evil Fog''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Evil Fog'''
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| <div id="Evil Fog"></div>[[File:Evil Fog (h).gif]]
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
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| style="padding-left:7px;"|'''Clover Field''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Clover Field'''
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| <div id="Clover Field"></div>[[File:Clover Field (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]]. [[Neutral creature]]s are not affected.
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| style="padding-left:7px;"|'''Favorable Winds''' {{-}}{{withsod}}
| style="padding-left:7px;"|'''Favorable Winds'''
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| <div id="Favorable Winds"></div>[[File:Favorable Winds (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.<br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
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