Terrain: Difference between revisions

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There are 8 types of dry terrain in Heroes 3:
'''Terrain''' typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect [[combat]] or [[spell]]s, with exception of [[favorable winds]], which increases movement over water.
*[[Grass]]
 
*[[Dirt]]
== Basic terrains ==
*[[Lava]]
=== Grass ===
*[[Subterranean]]
[[Image: Terrain_Grass.png|frame|left]]The most usual [[Terrain]]
*[[Rough]]
* Grass is [[native terrain]] for [[Castle]], [[Rampart]] and [[Conflux]].
*[[Sand]]
* [[Movement cost]]: 100% (Other terrains movement costs are compared to grass.)
*[[Snow]]
 
*[[Swamp]]
=== Dirt ===
* Dirt is [[native terrain]] for [[Necropolis]] and [[Neutral]] alignment troops.
* [[Movement cost]]: 100% (Compared to grass.)
 
=== Lava ===
* Lava is [[native terrain]] for [[Inferno]].
* [[Movement cost]]: 100% (Compared to grass.)
 
=== Subterranean ===
* Subterranean is [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].
* [[Movement cost]]: 100% (Compared to grass.)
 
=== Rough ===
* Subterranean is [[native terrain]] for [[Stronghold]].
* [[Movement cost]]: 125% (Compared to grass.)
 
=== Sand ===
* Sand is not a [[native terrain]] for any faction, armies including [[nomad]]s do not receive a [[terrain penalty]].
* [[Movement cost]]: 150% (Compared to grass.)
 
=== Snow ===
* Snow is [[native terrain]] for [[Tower]].
* [[Movement cost]]: 150% (Compared to grass.)
 
=== Swamp ===
* Swamp is [[native terrain]] for [[Fortress]].
* [[Movement cost]]: 175% (Compared to grass.)


There's also solid [[Rock]] that isn't very interesting at all, and [[Water]], but that's a chapter of it's own. There can be a layer of [[Magical Terrain]] over the normal one, though this most often only affects [[Combat]].


==Related Articles==
==Related Articles==
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*[[Native Terrain]]
*[[Native Terrain]]
*[[Layer]]
*[[Layer]]
*[[Pathfinding]]


[[Category: Adventure map]]
[[Category: Adventure map]]

Revision as of 11:07, 22 August 2013

Terrain typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect combat or spells, with exception of favorable winds, which increases movement over water.

Basic terrains

Grass

File:Terrain Grass.png

The most usual Terrain

Dirt

Lava

Subterranean

Rough

Sand

Snow

Swamp


Related Articles