Terrain: Difference between revisions

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=== Sand ===
=== Sand ===
* Sand is not a [[native terrain]] for any faction, armies including [[nomad]]s do not receive a [[terrain penalty]].
* Sand is not a [[native terrain]] for any faction, armies including [[nomad]]s do not receive a [[Terrain Penalties|terrain penalty]].
* Movement cost: 150% (Compared to grass.)
* Movement cost: 150% (Compared to grass.)



Revision as of 11:09, 22 August 2013

Terrain typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect combat or spells, with exception of favorable winds, which increases movement over water.

Basic terrains

Grass

File:Terrain Grass.png

Dirt

Lava

Subterranean

  • Subterranean is native terrain for Dungeon. It is usually found on the underground layer.
  • Movement cost: 100% (Compared to grass.)

Rough

Sand

Snow

Swamp

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