Editing Tricks
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== Harpy Hag Hoodoo == | == Harpy Hag Hoodoo == | ||
Since they are fast and strike with no retaliation, [[Harpy Hag]]s can be used to attack neutral stacks which are much more powerful than they are. To make this work, you need to be facing enemy troops with a speed of 4 or less, or use the [[Slow]] or [[Haste]] spells so that your Harpy Hags are moving more than twice as fast as the enemy (or some fortuitously-placed obstacles). You can | Since they are fast, and strike with no retaliation, [[Harpy Hag]]s can be used to attack neutral stacks which are much more powerful than they are. To make this work, you need to be facing enemy troops with a speed of 4 or less, or use the [[Slow]] or [[Haste]] spells so that your Harpy Hags are moving more than twice as fast as the enemy (or some fortuitously-placed obstacles). You then can use the [[Wait]] function to make the enemy move first, swoop in and attack, then, when they get close, hustle to a new location and repeat (beware [[Morale]] bonuses by the enemy however!). In a multiplayer game this can take some time to do and hence is frowned upon, but early on in a SP game you can use it to clear mines/guardians you would otherwise not be able to, at least until your Dragons become available. This tactic can basically be done with any non-retaliatory creature (Cerberi, Arch Devils, Sprites, Vampire Lords), but the HH's are the only one to return to their original hex. | ||
== Cooking the Books with the Treasury == | == Cooking the Books with the Dwarven Treasury == | ||
The [[Treasury]] can be extremely useful during long games on larger maps. If you let your gold accumulate week to week, buying only essential troops and buildings, in a month or so your gold stockpile can mushroom to | The [[Dwarven Treasury]] can be extremely useful during long games on larger maps. If you let your gold accumulate week to week, buying only essential troops and buildings, in a month or so your gold stockpile can mushroom to humonguous levels (1 million gold or more). The interest rate is equal to Treasuries Owned x 10%, so if you have 4 | ||
[[Rampart]] towns with Treasuries, that's 40% per week. If you start with say 100,000 gold, with a daily income of 10,000, you will, after 4 weeks, indeed have over 1 million gold. But the downside is that a [[Plague]] will kill off half of all | [[Rampart]] towns with Treasuries, that's 40% per week. If you start with say 100,000 gold, with a daily income of 10,000, you will, after 4 weeks, indeed have over 1 million gold. But the downside is that a [[Plague]] will kill off half of all unbought troops in your towns, so I'd start saving AFTER a Plague (as I've never seen two Plagues happen within 2-4 months of each other). (On the contrary: I've seen a plague at the end of both Month 1 and Month 2, but it's very rare. --[[user:Memetics|Memetics]]) | ||
== Wraith Bomb == | == Wraith Bomb == | ||
[[Wraith]]s can be useful after all! Send out waves of expendable heroes against a dangerous invader, each with 7 1-Wraith stacks, with the aim of reducing his spell points. You will need lots of extra gold of course to make this work. This | [[Wraith]]s can be useful after all! Send out waves of expendable heroes against a dangerous invader, each with 7 1-Wraith stacks, with the aim of reducing his spell points. You will need lots of extra gold of course to make this work. This of course works better against the AI than it does vs. another human, and is countered by [[Destroy Undead]], but if you have the [[Pendant of Death]]...! And even getting your enemy to cast Destroy Undead over and over is going to cause him to lose spell points. Considered a "gamey" strategy by some... | ||
== Castle Siege == | == Castle Siege == | ||
'''Attacker''' | '''Attacker''' | ||
[[Hypnotize]] an enemy troop and open the drawbridge. | [[Hypnotize]] an enemy troop and open the drawbridge. | ||
Six or seven stacks of [[cyclops king]]s can reduce a castle to rubble in as little as two rounds. | Six or seven stacks of [[cyclops king]]s can reduce a castle to rubble in as little as two rounds. | ||
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When the enemy has no or relatively weak flying or ranged units, and you have the [[Castle]] built, don't ever attack with non-ranged units until he can get within the siege wall. By the time he manages to get closer, his army will be much weakened by the arrow towers and your ranged unit(s), so you can beat even much stronger enemies. | When the enemy has no or relatively weak flying or ranged units, and you have the [[Castle]] built, don't ever attack with non-ranged units until he can get within the siege wall. By the time he manages to get closer, his army will be much weakened by the arrow towers and your ranged unit(s), so you can beat even much stronger enemies. | ||
== Open-field battle == | == Open-field battle == | ||
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==It goes on and on== | ==It goes on and on== | ||
[[Clone]] helps double your manpower if you cast it on troops that number well over 500 (5 or 10 if it's concerning LV4+ troops). They also still retain their abilities, so that means you can spam [[Resurrection]] with [[Archangel]]s, general blessings from [[Master Genie]]s | [[Clone]] helps double your manpower if you cast it on troops that number well over 500 (5 or 10 if it's concerning LV4+ troops). They also still retain their abilities, so that means you can spam [[Resurrection]] with [[Archangel]]s, general blessings from [[Master Genie]]s or even deliver the extra deathblow with [[Dread Knight]]s, [[Cyclops King]]s and [[Power Lich]]es. | ||
== Decoy == | == Decoy == | ||
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== The Admiral's Way == | == The Admiral's Way == | ||
The | The admiral's hat negates the movement speed loss while boarding or disembarking a boat. For AI opponents, this is 'impossible', so you can trick them easily. | ||
Requires: The artifact, enemy castle nearby water. This trick is very useful when you have to attack a well-guarded enemy castle. | Requires: The artifact, enemy castle nearby water. This trick is very useful when you have to attack a well-guarded enemy castle. | ||
Approach the castle (by boat). While enough movement remains, disembark and flag some nearby mines/dwellings. Before your turn ends, board and make sure | Approach the castle (by boat). While enough movement remains, disembark and flag some nearby mines/dwellings. Before your turn ends, board and make sure | ||
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troops if you happen to have Town Portal and Expert Earth Magic. | troops if you happen to have Town Portal and Expert Earth Magic. | ||
You can combine this trick with Decoy (above): Instead of flagging mines/dwellings, pull him out with a decoy hero while your real hero waits at sea. | You can combine this trick with Decoy (above): Instead of flagging mines/dwellings, pull him out with a decoy hero while your real hero waits at sea. | ||
== Mix and match == | == Mix and match == | ||
If you like to play the diplomacy way, make sure you always have an extra hero following your main hero. Either split one stack in | If you like to play the diplomacy way, make sure you always have an extra hero following your main hero. Either split one stack in 2, or just keep one slot open. When a non-matching group joins you for free, dump them on your extra hero for the time being. When full, replace the weakest stacks if neccesary. | ||
You now have an extra army at your disposal. | You now have an extra army at your disposal. | ||
- Weaken an enemy with a wave of accumulated creatures before attacking them with your real army. (optionally bring a third hero for this) | - Weaken an enemy with a wave of accumulated creatures before attacking them with your real army. (optionally bring a third hero for this) | ||
- Adapt to the combat situation. Need more ranged creatures? Missing that fast-moving troop that grants you the first turn? Simply swap before attacking. | - Adapt to the combat situation. Need more ranged creatures? Missing that fast-moving troop that grants you the first turn? Simply swap before attacking. | ||
- When you get a decent stack of pit lords, you can change all your random creatures into a big pile of demons. | - When you get a decent stack of pit lords, you can change all your random creatures into a big pile of demons. | ||
- Get | - Get alot of profit from a freelancer's guild or an altar of sacrifice. | ||
- You can leave guards wherever you'd like them. | - You can leave guards wherever you'd like them. | ||
__NOTOC__ | __NOTOC__ | ||
[[Category: | [[Category:Miscellaneous]] | ||
[[Category: Combat]] | [[Category: Combat]] |