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* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window. | * You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window. | ||
* On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures. | * On the build screen of any [[town]] you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures. | ||
* You can mark a path max. 60,000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}}) | * You can mark a path max. 60,000 movement points away (both on land, sea and when using an [[Airship]]{{-wh}}) | ||
* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | * In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | ||
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | * If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | ||
* [[Hole | * [[Hole]]s prevent heroes from disembarking from ships. | ||
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | * [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | ||
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | * [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | ||
* [[Temple]] visits on day 7 grant +2 [[Morale]]. | |||
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | * [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | ||
* [[Windmill]] never produces [[wood]] {{W}}. | * [[Windmill]] never produces [[wood]] {{W}}. | ||
=== Creatures === | === Creatures === | ||
* Any creatures with [[double attack]] can get [[luck]]y twice in a row. | * Any creatures with [[double attack]] can get [[luck]]y twice in a row. | ||
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s, but this was fixed in {{hota}}{{-wh}}. | * Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. The exceptions are {{Cn|Water Elemental}}s and {{Cn|Earth Elemental}}s, but this was fixed in {{hota}}{{-wh}}. | ||
* {{ | * {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions'}} [[jousting]] bonus (+5% damage per hex they cross). | ||
* {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]]. | * {{Cn|Cavalier}}s are upgraded to {{Cn|Champion}}s for free at [[Stables]] located on the [[Adventure Map]]. | ||
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts. | * {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts. | ||
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon | * {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrificing part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]]. | ||
* {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they are still affected by [[Morale]], unlike [[Golem]]s or [[Elemental]]s. | * {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} cannot be raised with {{Sn|Resurrection}} because they are [[non-living]] creatures. However, they are still affected by [[Morale]], unlike [[Golem]]s or [[Elemental]]s. | ||
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies. | * {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic}} on their allies. | ||
* {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]]. | * {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]]. | ||
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{ | * {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]]. | ||
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}. | * {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}. | ||
* {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}. | * {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}. | ||
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage ({{Cn| | * [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}}) | ||
* {{Cn| | * {{Cn|Mechanic|noname=}}{{Cn|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]]. | ||
* {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present. | * {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present. | ||
* {{ | * {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|noname=}}{{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|noname=}}{{Cn|Faerie Dragon|noname=}}{{Cn|Rust Dragon|noname=}}{{Cn|Crystal Dragon|noname=}}{{Cn|Azure Dragon|noname=}}[[Dragon]]s, {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=Hydras}}, and {{Cn|Couatl|noname=}}{{Cn|Crimson Couatl|name=Couatls}}{{-wh}} become {{Cn|Bone Dragon}}s in the [[Skeleton Transformer]]. {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} become {{Cn|Skeleton}}s, but in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]{{-wh}} they turn into {{Cn|Bone Dragon}}s. | ||
* {{Cn|Beholder}}s, {{Cn|Evil Eye}}s, and {{Cn|Gold Golem}}s have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}. | * {{Cn|Beholder}}s, {{Cn|Evil Eye}}s, and {{Cn|Gold Golem}}s have a different death animation when they die to a spell instead of a creature attack in {{hota}}{{-wh}}. | ||
=== Artifacts === | === Artifacts === | ||
* {{An|Head of Legion|noname=}}{{An|Arms of Legion|noname=}}{{An|Torso of Legion|noname=}}{{An|Loins of Legion|noname=}}{{An|Legs of Legion|noname=}} Having two (or more) duplicate Legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same Legion artifact in the garrison and visiting slots of the town give the growth bonus twice (one count per artifact). | * {{An|Statue of Legion|noname=}}{{An|Head of Legion|noname=}}{{An|Arms of Legion|noname=}}{{An|Torso of Legion|noname=}}{{An|Loins of Legion|noname=}}{{An|Legs of Legion|noname=}} Having two (or more) duplicate Legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same Legion artifact in the garrison and visiting slots of the town give the growth bonus twice (one count per artifact). | ||
* {{An|Badge of Courage}} has a hidden ability that provides immunity to all [[mind spells]] (removed in {{hota}}{{-wh}}). The spell book and wand symbol do appear, but spells like {{Sn|Berserk}} will have no effect. | * {{An|Badge of Courage}} has a hidden ability that provides immunity to all [[mind spells]] (removed in {{hota}}{{-wh}}). The spell book and wand symbol do appear, but spells like {{Sn|Berserk}} will have no effect. | ||
* {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic but not artifact-granted immunities. Additionally, it negates the [[Magic Resistance]] artifacts and {{Ss|Resistance}} but does not negate [[Spell Damage Reduction]]. | * {{An|Orb of Vulnerability}} breaks creatures' natural immunities to magic, but not artifact-granted immunities. Additionally, it negates the [[Magic Resistance]] artifacts and {{Ss|Resistance}} but does not negate [[Spell Damage Reduction]]. | ||
* {{An|Armor of the Damned}} | * {{An|Armor of the Damned|Armor of the Damned's}} {{-ws}} spells combined with {{An|Orb of Vulnerability}} will work in an [[Anti-Magic Garrison]]. | ||
* {{An|Angelic Alliance|name=Angelic Alliance's}} {{-ws}} spells will work in an [[Anti-Magic Garrison]]. | |||
=== Spells === | === Spells === | ||
* All [[spell]]s cannot be disabled in a map. There must be at least one spell from each level enabled. | * All [[spell]]s cannot be disabled in a map. There must be at least one spell from each level enabled. | ||
* {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnu|Serpent Fly|Dragon Fly|name=Serpent or Dragon | * {{Sn|Anti-Magic}} can only be removed with {{Sn|Dispel}} or with {{Cnu|Serpent Fly|Dragon Fly|name=Serpent or Dragon Fly}}'s dispel ability (the ability was introduced in {{roe}} {{withroe}} [[1.4]]). | ||
* {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}. | * {{Sn|Berserk}} can be cast on [[Undead]] creatures if {{An|Orb of Vulnerability}} is present. However, they are still immune to {{Sn|Blind}}. | ||
* {{Sn|Clone}}d creatures are affected by artifacts. | * {{Sn|Clone}}d creatures are affected by artifacts. | ||
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* {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability. | * {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability. | ||
* {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]]. | * {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]]. | ||
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=Dendroids'}} [[bind]]ing), except for [[poison]] (from {{Cn|Wyvern Monarch}}s or {{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents/Haspids}}{{-wh}}), which can be removed with {{Sn|Cure}}. | |||
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier | |||
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | * {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | ||
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) | * {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain. | ||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}. | |||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands | |||
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | * {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | ||
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* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | * {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | ||
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | * With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | ||
== Unverified Claims == | == Unverified Claims == | ||
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | * {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | ||
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | * Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | ||
* {{ | * {{Cn|Magic Elemental}}s receive damage from Fire Shield or Efreet's Fire Shield? | ||
== False Claims == | == False Claims == | ||
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* In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)] | * In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)] | ||
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)] | * {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)] | ||
[[Category: User commentary]] | [[Category: User commentary]] |