Editing Trivia
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* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | * In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | ||
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | * If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | ||
* [[Hole | * [[Hole]]s prevent heroes from disembarking from ships. | ||
* The AI cannot open [[Ocean bottle]]s. | * The AI cannot open [[Ocean bottle]]s. | ||
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | * [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | ||
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | * [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | ||
* [[Temple]] visits on day 7 grant +2 [[Morale]]. | |||
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | * [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | ||
* [[Windmill]] never produces [[wood]] {{W}}. | * [[Windmill]] never produces [[wood]] {{W}}. | ||
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* {{Cn|Master Genie}}s can cast Mass spells if the battle takes place on [[Magic Plains]], [[Rockland]], [[Fiery Fields]], [[Lucid Pools]] or [[Magic Clouds]]. | * {{Cn|Master Genie}}s can cast Mass spells if the battle takes place on [[Magic Plains]], [[Rockland]], [[Fiery Fields]], [[Lucid Pools]] or [[Magic Clouds]]. | ||
* {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]]. | * {{Cn|Dread Knight|name=Dread Knight's}} [[Death Blow]] stacks with [[Luck]]. | ||
* {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cnu|Dendroid Guard|Dendroid Soldier|image2=Dendroid Soldier (HotA)|name=Dendroids}} and die from {{Cn|Mighty Gorgon | * {{Cn|Black Dragon}}s are immune to most creature abilities (e.g. [[stone gaze]]), but they can still be [[bind|bound]] by {{Cnu|Dendroid Guard|Dendroid Soldier|image2=Dendroid Soldier (HotA)|name=Dendroids}} and die from {{Cn|Mighty Gorgon}}s' [[death stare]]. | ||
* {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}. | * {{Cn|Black Dragon}}s are immune to all spells apart from {{Sn|Dispel}}, but they still receive damage from {{Sn|Fire Shield}}. | ||
* {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}. | * {{Cn|Thunderbird|name=Thunderbirds'}} Lightning Strike does extra damage to {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}. | ||
* [[Elemental]] units attacking the opposite Elemental unit do double basic damage ( | * [[Elemental]] units attacking the opposite Elemental unit do double basic damage. (i.e. {{Cn|Water Elemental}} vs. {{Cn|Fire Elemental|image=Fire Elemental (HotA)}} and {{Cn|Air Elemental}} vs. {{Cn|Earth Elemental}}) | ||
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]]. | * {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}} can only repair [[Mechanical]] units. This does not include [[Golems]], [[Bloodless]], [[Elementals]] or [[War Machines]]. | ||
* {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present. | * {{Cn|Rogue}}s being present in a hero's army grant the same effect as Expert {{Sn|Visions}}. This is still applicable with just one Rogue being present. | ||
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* {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability. | * {{Sn|Clone}}d {{Cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can become immune when using the [[Couatl#Meditation|Meditation]] ability. | ||
* {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]]. | * {{Sn|Clone}}d {{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}} can [[Automaton#Special Ability: Detonation|detonate at death]]. | ||
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)|name=Dendroids'}} [[bind]]ing), except for [[poison]] (from {{Cn|Wyvern Monarch}}s or {{Cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}), which can be removed with {{Sn|Cure}}. | |||
* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)|name=Dendroids'}} [[bind]]ing), except for [[poison]]. | |||
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | * {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | ||
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) | * {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain. | ||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}. | |||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands | |||
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | * {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | ||
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* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | * {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | ||
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | * With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | ||
== Unverified Claims == | == Unverified Claims == | ||
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | * {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | ||
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | * Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | ||
* {{ | * {{Cn|Magic Elemental}}s receive damage from Fire Shield or Efreet's Fire Shield? | ||
* {{An|Pendant of Courage}} has a hidden effect: While wearing this item, neither you nor your opponent will be able to cast level 3 {{Sn|Land Mine}} during combat. | |||
== False Claims == | == False Claims == | ||
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* In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)] | * In the first versions of the game, [[File:Witch portrait.gif|Witch|link=Witch]][[Witch]]es had a chance to learn {{Ss|Necromancy}}. [Tested in v1.0 by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET)] | ||
* {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)] | * {{Cn|Psychic Elemental}}s do half damage to all enemy creatures when the opposing hero has the {{An|Sleepkeeper}}{{-wh}} artifact. [Tested by [[User:Csaros|Csaros]] 17:52, 9 January 2024 (CET)] | ||
[[Category: User commentary]] | [[Category: User commentary]] |