Editing Trivia
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* In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | * In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1. | ||
* If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | * If troops in the [[garrison]] are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable. | ||
* [[Hole | * [[Hole]]s prevent heroes from disembarking from ships. | ||
* The AI cannot open [[Ocean bottle]]s. | * The AI cannot open [[Ocean bottle]]s. | ||
* [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | * [[Idol of Fortune]] visits on day 7 grant +1 [[Morale]] and [[Luck]]. | ||
* [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | * [[Lighthouse]]s found on adventure map counts as a [[mine]], so don't forget to flag them if the [[special victory condition]] is "flag all mines". | ||
* [[Temple]] visits on day 7 grant +2 [[Morale]]. | |||
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | * [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level. | ||
* [[Windmill]] never produces [[wood]] {{W}}. | * [[Windmill]] never produces [[wood]] {{W}}. | ||
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* {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)|name=Dendroids'}} [[bind]]ing), except for [[poison]]. | * {{Sn|Dispel}} can remove all effects of creature abilities (e.g. {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)|name=Dendroids'}} [[bind]]ing), except for [[poison]]. | ||
* {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | * {{Sn|Disrupting Ray}} cannot be removed by either {{Sn|Dispel}} or {{Sn|Cure}}. | ||
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) | * {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain. | ||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands and try to bypass them. [[Flying]] creatures are always immune to {{Sn|Quicksand}}. | |||
* {{Sn|Quicksand}} affects creatures who are on their [[native terrain]], but they can always see the quicksands | |||
* {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | * {{Sn|Resurrection}} can appear in the [[Mage Guild]] of {{town|Necropolis}} despite the fact that it cannot be used on any of the creatures it creates, hence the use of {{Sn|Animate Dead}}. | ||
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* {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | * {{town|Tower}} [[moat|moat's]] {{Sn|Land Mine}}s are treated similarly as the spell, and therefore are affected by {{Sn|Dispel}}, creatures with magic immunities are unaffected by them, and {{An|Orb of Tempestuous Fire}} increase their damage. | ||
* With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | * With {{Ss|Necromancy}}, you get more {{Cn|Skeleton}}s than {{Cn|Skeleton Warrior}}s after combat. | ||
== Unverified Claims == | == Unverified Claims == | ||
* {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | * {{Sn|Disguise}} is completely useless against Hard/Expert/Impossible AI? | ||
* Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | * Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many [[towns]] you own and their level of development (village status, for example [[Capitol]]). ''However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.''? | ||
== False Claims == | == False Claims == |