Unused content: Difference between revisions

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Game files contain a bit of unused content.
Game files contain a bit of unused content.
={{roe}}=
={{roe}}=
===Adventure Map Objects===
<gallery mode=traditional style="image-rendering:pixelated;">
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE 1.0).
Image: Windmill (unused).gif| Alternative [[Windmill]]
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain (realized in {{hota}})
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder)
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
===Unused creatures animations and sounds===
===Unused creatures animations and sounds===
*[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover):
<gallery mode=traditional>
[[File:HoMM3 Sprites Cecent.gif]][[File:HoMM3 Sprites ccentr.gif]]
File:HoMM3 Sprites Cecent.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
*Alternative [[Beholder]]'s death animation and death sound (realized in {{hota}} as a result of death from a spell):
File:HoMM3 Sprites ccentr.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
[[File:HoMM3 Sprites cbehol.gif]][[File:HoMM3 Sprites ceveye.gif]]
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell).
*Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell):
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound (realized in {{hota}}{{-wh}} as a result of death from a spell).
[[File:HoMM3 Sprites cggole.gif]]
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation (realized in {{hota}} as a result of death from a spell).
*Spell casting animations for:
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
**[[Harpy Hag]]s[[File:HoMM3_Sprites_charph.gif]]
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
**[[Vampire Lord]]s[[File:HoMM3 Sprites cnosfe.gif]]
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
**[[War Unicorn]]s[[File:HoMM3 Sprites cwunic.gif]]
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
**[[Dendroid Soldier]]s[[File:HoMM3 Sprites cbtree.gif]]
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
**[[Dread Knight]]s[[File:HoMM3 Sprites cblord.gif]]
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
**[[Zealot]]s[[File:HoMM3 Sprites czealt.gif]]
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
**[[Cyclops King]]s[[File:HoMM3 Sprites ccycllor.gif]]
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
**[[Efreet]][[File:HoMM3 Sprites cefree.gif]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreeti Sultans]]
**[[Efreet|Efreeti Sultans]][[File:HoMM3 Sprites cefres.gif]]
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
**[[Minotaur King]]s[[File:HoMM3 Sprites cminok.gif]]
</gallery>
 
*Sounds of a spellcasting for:
*Sounds of a spellcasting for:
**[[Efreet Sultan]]s
**[[Efreet Sultan]]s
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*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
*Alternative [[Fire Shield]] sound
*Alternative [[Fire Shield]] sound
*Alternative [[Fireball]] animation:
<gallery mode=traditional>
[[File:HOMM3 sprites c13spf0.gif]]
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation:
*Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s:
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s:
[[File:HoMM3 Sprites sp13.gif]]
</gallery>
 
===Adventure Map Objects===
*[[Image: Market of Time.gif]] Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE 1.0).
*[[Image: Windmill (unused).gif]] Alternative [[Windmill]]
*[[Image: Gnoll Hut2-dwelling.gif]] Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
*[[Image: School of Magic (unused).gif]] Alternative [[School of Magic]]
*[[File:HoMM3 sprite ADCFRA0.gif]] Alternative [[Campfire]]
*[[File:HoMM3 sprite avxoblr.png]] Red [[Obelisk]] for underground terrain (realized in {{hota}})
*[[File:HoMM3 Sprites AVLholu0.png]] Alternative underground hole (in-game graphic is only a placeholder)
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
 
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.


===Miscellaneous===
===Miscellaneous===

Revision as of 08:19, 15 December 2022

Game files contain a bit of unused content.

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures animations and sounds

Alternative spell effects and sounds

Miscellaneous


Armageddon's Blade

Shadow of Death

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