User:Kapteeni Ruoska/Sandbox: Difference between revisions

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|- bgcolor={{Grey 1}}  
| Variable
| Variable
| Range
| Description
| Description
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| align=center | I<sub>1</sub> =
| align=center | I<sub>1</sub> =
| 0.00...3.00
| 0.05 &times; (A - D) if A ≥ D
| Calculated with 0.05 &times; (A - D) if A ≥ D
|-
|-
| align=center valign=top | I<sub>2</sub> =
| align=center valign=top | I<sub>2</sub> =

Revision as of 08:48, 2 August 2014

Design

Artifact Class Slot Cost Att Def Pow Kno Lck Mor
File:Centaur's Axe small.gif Centaur's Axe T Weapon 2000 Gold +2 X

TESTING AREA

Cost per troop

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text

1,1 2,1 3,1
1,2 2,2 3,2
1,3 2,3 3,3

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text


Table

VERSION 2 Table 1: Damage calculation variables
Variable Description
I1 = 0.05 × (A - D) if A ≥ D
I2 = 0.00 no Archery or Offense
0.10 Basic Archery or Offense
0.20 Advanced Offense
0.25 Advanced Archery
0.30 Expert Offense
0.50 Expert Archery
VERSION 1 Table 1: Damage calculation variables
Variable Range Description
I1 = 0.00...3.00 Calculated with 0.05 × (A - D) if A ≥ D
I2 = 0.00 no Archery or Offense
0.10 Basic Archery or Offense
0.20 Advanced Offense
0.25 Advanced Archery
0.30 Expert Offense
0.50 Expert Archery
I2 = 0.00
0.10
0.20
0.25
0.30
0.50
No Archery or Offense
Basic Archery or Offense
Advanced Offence
Advanced Arcehry
Expert Offense
Expert Archery
CURRENT VERSION Table 1: Damage calculation variables
 Description 
 I1   = 0.05 × (Attack - Defense) (if A ≥ D)
 I2   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3   = 0.05 × I2 × hero level for Archery/Offense specialty

     = 0.03 × (hero ÷ creature level) for Adela's bless

 I4   = 1.00 for lucky strikes
 I5   = 1.00 for Death Blow, Ballista double damage

     = 1.00 if Elemental attacks opposite Elemental type
     = 0.50 for hate
     = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.025 × (Defense - Attack) (if D ≥ A)
 R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R3 = 0.05 × R2 × hero level for Armorer specialty
 R4 = 0.15 for Shield, 0.30 at advanced, expert level

   = 0.25 for Air Shield, 0.50 at advanced, expert level
   = 0.50 for shooter with (basic) Forgetfulness

 R5 = 0.50 if attacker has range or melee penalty 
 R6 = 0.50 if target is behind a wall (obstacle penalty
 R7 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R8 = 0.50 for Psychic Elemental vs. mind spell immunity

   = 0.50 for Magic Elemental vs. lvl 1-5 spell immunity
   = 0.50 if target is petrified
   = 0.75 for retaliation after being paralyzed