Walking Dead and Zombie: Difference between revisions

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{{creaturestats|Necropolis|5|5|0|2-3|15|3|[[Undead]]|Creature_walking_dead.png|8|100 Gold}}
{{Creature
== Dwelling ==
| lvl      = 2
Walking Dead is recruited in [[Graveyard]].
| Town      = Necropolis
| Name      = Walking dead
| Image    = Walkingdead
| Attack    = 5
| Defence  = 5
| Speed    = 3
| Growth    = 8
| Damage    = 2–3
| Health    = 15
| Shots    = -
| Cost      = 100
| Special  = [[Undead]]
| U_name    = Zombie
| U_attack  = 5
| U_defence = 5
| U_speed  = 4
| U_damage  = 2–3
| U_health  = 20
| U_shots  = -
| U_cost    = 125
| U_special = [[Undead]] + [[Disease]]
}}


==Upgrading==
'''Walking dead and zombies''' are level 2 creatures of [[necropolis town]]. They are recruited from the [[graveyard]].
Can be upgraded to [[Zombie]] for 25 [[gold]] per Walking Dead.


{{Necropolis units}}
Walking dead and zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense
ratings reduced by two for a period of three rounds.


{{Town creatures
{{Town creatures
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}}  
}}  


[[Category: Units]]
[[Category: Creatures]]

Revision as of 10:57, 27 November 2013

Statistics
Walking dead
Walkingdead
 Cost per troop 

100

Attack 5
Defense
Damage 2–3
Health 15
Speed 3
Movement Ground
Size 1
Shots -
Growth 8
AI Value
 Special abilities:
Undead
Zombie
 Cost per troop 

125

Attack 5
Defense
Damage 2–3
Health 20
Speed 4
Movement Ground
Size 1
Shots -
Growth 8
AI Value
 Special abilities:
Undead + Disease

Walking dead and zombies are level 2 creatures of necropolis town. They are recruited from the graveyard.

Walking dead and zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds.

Template:Town creatures