War Machine: Difference between revisions

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'''War machine''' is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. They all have a special [[Artifacts#Artifact_slots|slot]] reserved just for a particular war machine.
{| border=0 style="float:right"
 
|-
Typically war machines except catapults are bought from [[blacksmith]]s, which sell different war machine depending on the [[town type]]. Additionally, war machines can be bought from an adventure map location called [[war machine factory]], which sell all war machines except catapults. [[Stronghold]] has also special building [[ballista yard]], where a visiting hero can buy ballistas. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
| {{War machine
 
All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of ballista, which can have a lucky strike. Also, war machines do not affect the hero's [[movement]].
 
== Usage ==
=== Ammo Cart ===
{{War machine
  | Image    = [[Image: Ammo cart.png]]
  | Image    = [[Image: Ammo cart.png]]
| float    = right
  | Name      = Ammo cart
  | Name      = Ammo cart
  | No_attack =  
  | No_attack =  
Line 18: Line 11:
  | No_shots  =  
  | No_shots  =  
}}
}}
Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s.
|-
 
| {{War machine
{{War machine
| float    = left
  | Image    = [[Image: Ballista.png]]
  | Image    = [[Image: Ballista.png]]
  | Align    = left
  | Align    = left
Line 32: Line 23:
  | Shots    = 24  
  | Shots    = 24  
}}
}}
=== Ballista ===
|-
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It has basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero's attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[first aid tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots.
| {{War machine
 
Ballistas can be bought from [[Blacksmith]]s in [[Castle]], [[Dungeon]] and [[Conflux]] towns, and from [[Ballista Yard]]s in [[Stronghold]] towns. They can also be purchased from [[war machine factory|war machine factories]] on the adventure map. Heroes who [[Hero specialty|specialize]] in ballistas typically bring one with them when hired.
 
'''Heroes with specialty ballista:'''
* [[Christian]] the [[Knight]]
* [[Torosar]] the [[Alchemist]]
* [[Pyre (Hero)|Pyre]] the [[Demoniac]]
* [[Arlach]] the [[Overlord]]
* [[Gurnisson]] the [[Barbarian]]
* [[Gerwulf]] the [[Beastmaster]]
{{War machine
  | Image      = [[Image:First aid tent.png]]  
  | Image      = [[Image:First aid tent.png]]  
  | Name      = First aid tent
  | Name      = First aid tent
| float      = right
  | No_attack  =  
  | No_attack  =  
  | No_defense =  
  | No_defense =  
Line 55: Line 34:
  | No_shots  =  
  | No_shots  =  
}}
}}
 
|-
=== First Aid Tent ===
| {{War machine
First aid tent heals up to 25 points of [[health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[first aid]] secondary skill, which also gives the player control over the tent rather than being chosen by computer. First aid tent acts last at the combat round. Tents can be bought from [[blacksmith]]s of [[rampart]], [[fortress]] and [[necropolis town]]s, or from a [[war machine factory]], an adventure map location. Typically heroes with first aid [[Hero specialty|specialty]] start with a first aid tent.
 
'''Heroes with first aid specialty:'''
* [[Rion]] the [[Cleric]]
* [[Gem]] the [[Druid]]
* [[Verdish]] the [[Witch]]
 
{{War machine
  | Name      = Catapult
  | Name      = Catapult
  | float      = left
  | float      = left
Line 76: Line 47:
  | Shots      = 24  
  | Shots      = 24  
}}
}}
|}
'''War machine''' is common term used for when referring either to The Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.
Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of the Ballista, which can have a lucky strike. Additionally, war machines do not affect the hero's [[movement]].


=== Catapult ===
=== Ammo Cart ===
Catapult only appears on the battlefield when attacking enemy towns with [[wall]]s, which requires the town to have either [[fort]], [[citadel]] of [[Castle (structure)|castle]]. Its main use is to attack walls and destroying them in order to enable ground troops to attack defenders. Catapult can also attack and destroy [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the catapult. Basic ballistics gives the player over the catapult making it possible to aim particual parts of the siege structures. In siege, catapult shoots after the arrow towers, but before any other troop.
Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s.


== Comments & debate ==
Sold by the blacksmith of Inferno, Stronghold, and Tower.


The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns which can purchase Ballistas in-town, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently.  
=== Ballista ===
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero's attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[first aid tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots.


Ballistae can be bought from [[Blacksmith]]s in [[Castle]], [[Dungeon]] and [[Conflux]] towns, and from [[Ballista Yard]]s in [[Stronghold]] towns. They can also be purchased from [[war machine factory|war machine factories]] on the adventure map. Heroes who [[Hero specialty|specialize]] in ballistae do typically bring one with them when hired.


The First Aid tent is nearly useless, even with the nearly useless [[First Aid]] skill at its top level. Its main limitation is that it cannot revive creatures that are already downed, so if used on anything less than a level 5 or so creature most of its healing goes to waste (e.g. healing Centaurs with 10 hp each - the Tent can restore a maximum of 9 hp per round, IF a single centaur is hanging on with a single hp left). The only case in which a First Aid Tent is useful is when a player somehow obtains a high-level creature early in the game, such as from a Refugee Camp. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear the wandering monsters from the map more easily.
'''Heroes with ballista specialty:'''
* {{H|Christian|Knight}}
* {{H|Torosar|Alchemist}}
* {{H|Pyre|Demoniac}}
* {{H|Arlach|Overlord}}
* {{H|Gurnisson|Barbarian}}
* {{H|Gerwulf|Beastmaster}}


=== First Aid Tent ===
'''First Aid Tent''' heals 1-25 [[health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[First aid|First Aid secondary skill]], which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round. Tents can be bought from [[blacksmith]]s of [[Rampart]], [[Fortress]] and [[Necropolis town]]s, or from a [[War Machine Factory]] adventure map location. Typically, heroes with [[hero specialty|First Aid specialty]] start with a First Aid Tent.


The Ammo Cart's unlimited ammunition is usually unnecessary, but is EXTREMELY useful in the few situations where it is necessary. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are Master Gremlins (8 shots), Medusa Queens (8 shots), and Medusas (only 4 shots!). With good Morale, these creatures run the risk of depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact.  
'''Heroes with first aid specialty:'''
* {{H|Rion|Cleric}}
* {{H|Gem|Druid}}
* {{H|Verdish|Witch}}
 
=== Catapult ===
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop.
 
=={{hota}}==
{|  border=0 style="float:right"
|-
| {{War machine
| Name      = Cannon
| float      = left
| Image      = [[Image: Cannon.png]]
| Align      = left
| Attack    = 20
| Defense    = 10
| Damage    = 4-7
| Health    = 250
| Cost      = 4000 {{G}}
| Shots      = 8
}}
|}
===Cannon===
Cove War Machine. Bought in the blacksmith of [[Cove]] or in a [[Cannon Yard]]. Cost: 4000 gold.
* Is put in the Ballista slot of a hero. It cannot be put in a backpack.
* Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.
* Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.


'''Effect of Artillery skill'''
* <span style="color: #0000C0">None.</span> All features work as described above.
* <span style="color: #0000C0">Basic.</span> Gives you control of the cannon. Aimed shot with increased damage on the fortifications.
* <span style="color: #0000C0">Advanced.</span> Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.
* <span style="color: #0000C0">Expert.</span> Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.


As every hero has a Catapult free of cost which is deployed for siege warfare, there is little choice involved in catapult use other than targeting with the [[Ballistics]] skill.
'''Heroes with cannon specialty:'''
* {{H|Jeremy|Captain}}


[[Category: Combat]]
[[Category: Combat]]
[[Category: Heroes]]
__NOTOC__

Revision as of 04:50, 17 July 2018

Ammo cart
Defense  5
Health 100
Cost 1000 Gold
Ballista
Attack 10
Defense  10
Damage 2–3
Health 250
Cost 2500 Gold
Shots 24
First aid tent
Health 75
Cost 750 Gold
Catapult
Attack 10
Defense  10
Health 1000
Cost N/A
Shots 24

War machine is common term used for when referring either to The Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are creature banks and shipwrecks, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special slot reserved just for that particular war machine.

Typically, war machines except the Catapult are bought from Blacksmiths, which sell different war machine depending on the town. Additionally, war machines can be bought from an Adventure Map location called the War Machine Factory, which sell all war machines (except Catapults). Stronghold has the special building Ballista Yard, where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.

All war machines are immobile and unaffected by luck and morale with the exception of the Ballista, which can have a lucky strike. Additionally, war machines do not affect the hero's movement.

Ammo Cart

Ammo cart provides unlimited ammuntion for creatures with ranged attacks.

Sold by the blacksmith of Inferno, Stronghold, and Tower.

Ballista

A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to retaliate against attacks. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero's attack + 1). The Artillery and Archery secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the first aid tent, and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots.

Ballistae can be bought from Blacksmiths in Castle, Dungeon and Conflux towns, and from Ballista Yards in Stronghold towns. They can also be purchased from war machine factories on the adventure map. Heroes who specialize in ballistae do typically bring one with them when hired.

Heroes with ballista specialty:

First Aid Tent

First Aid Tent heals 1-25 hit points of the top creature in target allied stack. The amount of health restored is affected by First Aid secondary skill, which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round. Tents can be bought from blacksmiths of Rampart, Fortress and Necropolis towns, or from a War Machine Factory adventure map location. Typically, heroes with First Aid specialty start with a First Aid Tent.

Heroes with first aid specialty:

Catapult

The Catapult only appears on the battlefield when siege attacking enemy towns with walls, which requires the town to have a fort, citadel, or castle. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the arrow towers of citadels and castles. The ballistics secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop.

Horn of the Abyss

Cannon
Attack 20
Defense  10
Damage 4-7
Health 250
Cost 4000 Gold
Shots 8

Cannon

Cove War Machine. Bought in the blacksmith of Cove or in a Cannon Yard. Cost: 4000 gold.

  • Is put in the Ballista slot of a hero. It cannot be put in a backpack.
  • Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.
  • Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.

Effect of Artillery skill

  • None. All features work as described above.
  • Basic. Gives you control of the cannon. Aimed shot with increased damage on the fortifications.
  • Advanced. Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.
  • Expert. Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.

Heroes with cannon specialty: