War Machine

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War machine is common term used for when referring either to ammo cart, ballista, first aid tent or catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are creature banks and shipwrecks, where none of the war machines are used. They all have a special slot reserved just for a particular war machine.

Typically war machines except catapults are bought from blacksmiths, which sell different war machine depending on the town type. Additionally, war machines can be bought from an adventure map location called war machine factory, which sell all war machines except catapults. All heroes have catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.

All war machines are immobile and unaffected by luck and morale with the exception of ballista, which can have a lucky strike.

Usage

Ammo cart

Ammo cart
Defense  5
Health 100
Cost 1000

Ammo cart provides unlimited ammuntion for creatures with ranged attacks.


Ballista

Ballista
Attack 10
Defense  10
Damage 8–12
Health 250
Cost 2500
Shots 24

Ballistas are missile weapons that launches large projectiles to damage enemy troops, which basically makes them a ranged unit. Damage of the ballista is affected artillery and archery secondary skills, and of course the attack skill of the hero. Without artillery skill, the ballista will shoot independetly, but with basic artillery the player controls the machine in the same way he or she controls creature stacks. Artillery skill also enables ballista to shoot twice.

First aid tent

First aid tent
Health 75
Cost 750

First aid tent heals a rather small amount of hit points of the top creature in target allied stack. The amount of health restored is affected by first aid secondary skill, which also gives the player control over the tent rather than being chosen by computer.

Catapult

Catapult
Attack 10
Defense  10
Health 75
Cost 750
Shots 24

One of the War Machines, like the Ammo Cart, the First Aid Tent and the Ballista, the Catapult shoots after the Arrow Towers in a siege, but before any other unit. It can only target Walls and Arrow Towers. Having the Ballistics skill increases its performance.

Every hero comes equipped with a Catapult. If they lose it, they will automatically get a new after combat.

Comments & debate

War machines can be a liability against area shooters like Magogs and Liches/Power Liches, but they can also absorb hits from Chain Lightning.

Wandering creatures tend to attack the Ballista instead of your troops. They are usually too weak to destroy it.

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