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{{campaign navigational box|hc=expanded|warlordsofthewasteland=expanded}}
'''Warlords of the Wastelands''' is the first episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.
[[File:HC1 menu no buttons.png|213px|thumb|left]]
{{town|Stronghold}} campaign. '''Warlords of the Wasteland''' is the first episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.


==Backstory==
==Backstory==
Before [[Tarnum]] became the Immortal Hero, he was a [[Barbarian]] who threw off the shackles of his [[Wizard]] masters and returned his people to their former greatness. This is his tale, and his downfall.
Before [[Tarnum]] became the Immortal Hero, he was a [[Barbarian]] who threw off the shackles of his [[Wizard]] masters and returned his people to their former greatness. This is his tale, and his downfall.


{{clear|left}}
==Quest/Objective==
==Prologue==
{{cvid|HC-01 Warlords of the Wasteland CD-data-Hchron vid-Intro-smk-Intro|thumbtime=0:03|float=left}}
{{town|Neutral|noname=}} Unnamed male historian: Tarnum was a barbarian king before he became the immortal hero. For years, no one could stop his reign of terror, but all things must come to an end. Upon his death, he entered the legendary hall of judgment, to stand before the ancient council. There, the ancestors found him unworthy of entering paradise, so they cast him back among the mortals where... Ah, but I get ahead of myself. You wanted to know how he became king.


{{clear|left}}
==Maps==
==Maps==
{{CLevelsTable}}
{| class="wikitable"
{{CLevelsRow|name=A Barbarian King|size=S|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{purple}}|enemy={{blue}}|description=Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.|bonus={{BonusCr|Hobgoblin|15}}{{BonusSec|Leadership|Basic}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|1}}|max_lvl=6}}
! width="72em"| Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
{{CLevelsRow|name=The Criminal King|size=S|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{purple}}|enemy={{blue}}|description=The Wizard-Kings have declared Tarnum a criminal and three Towers are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.|bonus={{BonusCr|Wolf Raider|10}}{{BonusSec|Armorer|Basic}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|1}}|max_lvl=11}}
|-
{{CLevelsRow|name=Ultimatum|size=S|difficulty=Normal|underground=disabled|victory=Capture Town|loss=Time Expires|ally={{purple}}|enemy={{blue}}|description=The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.|bonus={{BonusPri|Attack|1}}{{BonusPri|Defense|1}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=15}}
! A&nbsp;Barbarian&nbsp;King  
{{CLevelsRow|name=The War for the Mudlands|size=M|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{purple}}|enemy={{red}}{{blue}}{{orange}}|description=To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the Lizardmen and Gnolls to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.|bonus={{BonusArt|Boots of Speed}}{{BonusCr|Orc|15}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=18}}
| S || Either 15 [[Hobgoblin]]s or Basic [[Leadership]]. || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
{{CLevelsRow|name=Siege of the Wallpeaks|size=L|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{purple}}|enemy={{blue}}|description=Tarnum must somehow battle his way through this heavily fortified region, defeating all the Castles before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.|bonus={{BonusCr|Orc Chieftain|15}}{{BonusPri|Power|1}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=21}}
|-
{{CLevelsRow|name=Trapped!|size=M|difficulty=Normal|underground=disabled|victory=Capture Town|loss=Lose Hero|ally={{purple}}|enemy=1:{{blue}}{{green}}|description=Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.|bonus={{BonusCr|Ogre Mage|15}}{{BonusSp|Haste}}|carry={{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}|max_lvl=25}}
| colspan="6"| Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.
{{CLevelsRow|name=Slash and Burn|size=S|difficulty=Normal|underground=disabled|loss=Lose Hero|ally={{purple}}|enemy={{blue}}|description=After losing most of his Horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendents settled long ago. Don't let Tarnum fall into enemy hands. All heroes are limited to level 28. Tarnum and all of his skills, spells and experience will transfer to the next scenario.|bonus={{BonusPri|Attack|1}}{{BonusPri|Defense|1}}|carry={{Hn|Tarnum (Barbarian)|noname=}}|max_lvl=28}}
|-
{{CLevelsRow|name=Steelhorn|size=M|difficulty=Normal|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{purple}}|enemy={{blue}}|description=Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.|bonus={{BonusCr|Thunderbird|3}}{{BonusCr|Ancient Behemoth|1}}}}
| colspan="6"|
|-
! The&nbsp;Criminal&nbsp;King
| S || Either 10 [[Wolf Raider]]s or Basic [[Armorer]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| The Wizard-Kings have declared Tarnum a criminal and three [[Tower]]s are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.  
|-
| colspan="6"|
|-
! Ultimatum
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Capture Town || Time Expires
|-
| colspan="6"| The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.
|-
| colspan="6"|
|-
! The&nbsp;War&nbsp;for&nbsp;the&nbsp;Mudlands  
| M || Either [[Boots of Speed]] or 15 [[Orc]]s || Purple (player), Red, Blue and Orange (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the [[Lizardman|Lizardmen]] and [[Gnoll]]s to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.
|-
| colspan="6"|
|-
! Siege&nbsp;of&nbsp;the&nbsp;Wallpeaks
| L || Either 15 [[Orc Chieftain]]s or +1 [[Spell Power]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must somehow battle his way through this heavily-fortified region, defeating all the [[Castle]]s before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.
|-
| colspan="6"|
|-
! Trapped!  
| M || Either 10 [[Ogre Mage|Ogre Magi]] or [[Haste]] || Purple (player), Blue and Green (enemies) || Capture Town || Lose Hero
|-
| colspan="6"| Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.
|-
| colspan="6"|
|-
! Slash&nbsp;and&nbsp;Burn  
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| After losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. Don't let Tarnum fall into enemy hands. All Heroes are limited to level 28. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.
|-
| colspan="6"|
|-
! Steelhorn
| M+ || Either 3 [[Thunderbird]]s or 1 [[Ancient Behemoth]] || Purple (player), Blue (enemy)|| Capture Town || Lose Hero
|-
| colspan="6"| Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.
|}
|}


==Heroes==
==Heroes==
* [[Tarnum]] the [[Barbarian]]
* [[Rabak]] the [[Barbarian]] (uses [[Xarfax]]'s portrait)
* [[Kurl]] the [[Wizard]] (uses [[Loynis]]' portrait)


==Strategy==
==Strategy==
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]
[[Category:Chronicles Campaigns]]
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