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'''Water''' is typically considered as one of the basic [[terrain]]s, that heroes can travel on. To move through water covered terrain a hero must sail on a [[boat]], cast [[Water Walk]] spell or wear the [[Boots of Levitation]]. However, only hero on board a boat can end his movement on water while a levitating hero must end his movement on firm ground. It should be noted, that shroud on the water body between the land can still be present when starting the movement.
#REDIRECT[[Terrain#Water]]
 
While sailing on boat the hero can:
* gather [[Flotsam]], which may provide {{W}} [[wood]] and/or {{G}} [[gold]]
* gather [[Sea Chest]]s, which may provide {{G}} gold or an treasure class [[artifact]]
* rescue a [[Shipwreck Survivor]], who will always provide an artifact as a reward
* search [[Shipwreck]]s and [[Derelict Ship]]s to fight guardians for gold and artifacts
* meet up with [[Mermaids]] for a [[luck]] bonus
* investigate [[Buoy]]s and get better [[morale]]
* visit [[Sirens]], which causes the hero to lose 30% (rounded down) of each stack in hero's army and gain experience equal to the health of the lost troops.
* go through one [[Whirlpool]] and end up in another.
* read [[Ocean bottle]]s.
 
Almost all adventure mab objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.
 
Unlike [[movement]] on land, the [[speed]] of the creatures in the hero's army does not affect movement on water.
 
== See Also ==
* [[Navigation]]
* [[Lighthouse]]
* [[Shipyard]]
 
[[Category: Terrains]]

Latest revision as of 01:59, 8 December 2023

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