Water Walk: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (moved Water Walk to Water walk)
No edit summary
Line 1: Line 1:
{{spelltable|Water Magic|12|One Day|4th|}}
{{Water spells}}{{spelltable|Water Magic|12|One Day|4th|}}


Hero may move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water.
Hero may move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water.

Revision as of 09:31, 1 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

Template:Spelltable

Hero may move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.

BEWARE!: AI can use this spell to Fly over non-water obstacles (typically it only casts it when next to water though).

Template:Skills

Related Topics