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'''Wisdom''' is a [[secondary skill]] that enables hero to learn 3rd, 4th and 5th level [[Spell|spells]] depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.
'''Wisdom''' is a [[secondary skill]] that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.


As opposed to what the manual states, Wisdom is not required to ''cast'' third or higher level spells, only to ''learn'' them. For example, [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s, Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]], and [[Spellbinder's Hat]] enable hero to cast any level of spell regardless of their level of Wisdom skill.
As opposed to what the manual states, Wisdom is not required to ''cast'' third or higher level spells, only to ''learn'' them. For example [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill.


Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.
'''Heroes with Wisdom as a starting skill:'''
All  [[Cleric]]s, [[Druid]]s, [[Wizard]]s, [[Heretic]]s, [[Warlock]]s, [[Battle Mage]]s, [[Witch]]es and [[Elementalist]]s (and [[Navigator]]s {{withhota}}) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:
* {{Hn|Adelaide|Cleric}}
* {{Hn|Astral|Wizard}}
* {{Hn|Dracon|Wizard}}
* {{Hn|Jeddite|Warlock}}
* {{Hn|Mirlanda|Witch}}
* {{Hn|Uland|Druid}}


'''Heroes with Basic Wisdom as a starting skill:'''
Additionally, the following heroes also start with basic wisdom:
* [[File:Cleric portrait.gif]] All [[Cleric]]s except for {{Hn|Adelaide|0=}}, who starts with Advanced Wisdom
* {{Hn|Aislinn|Necromancer}}
* [[File:Druid portrait.gif]] All [[Druid]]s except for {{Hn|Uland|0=}}, who starts with Advanced Wisdom (Basic in [[HotA]]{{-wh}})
* {{Hn|Rashka|Demoniac}}
* [[File:Wizard portrait.gif]] All [[Wizard]]s except for {{Hn|Astral|0=}} and {{Hn|Dracon|0=}} {{withmaped}}, who start with Advanced Wisdom
* [[File:Heretic portrait.gif]] All [[Heretic]]s
* [[File:Warlock portrait.gif]] All [[Warlock]]s, except for {{Hn|Jeddite|0=}}, who starts with Advanced Wisdom
* [[File:Battle Mage portrait.gif]] All [[Battle Mage]]s
* [[File:Witch portrait.gif]] All [[Witch]]es, except for {{Hn|Mirlanda|0=}}, who starts with Advanced Wisdom
* [[File:Elementalist portrait.gif]] All [[Elementalist]]s
* [[File:Navigator portrait.gif]] All [[Navigator]]s{{-wh}}
* [[File:Artificer portrait.gif]] All [[Artificer]]s{{-wh}} except for {{Hn|Agar|0=}}, who starts with Advanced Wisdom
* {{H2|Aislinn|Necromancer}}
* {{H2|Rashka|Demoniac}}
 
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8| 3| 8}}
 
{{user commentary|
Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by ''every'' hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with [[Armageddon]], to get quickly to a town via [[Town Portal]], and/or to [[Resurrection|resurrect]]/[[Animate Dead|animate]] units killed by enemy. In general, expert wisdom is not ''always'' a must (while [[Dimension Door]], [[Fly]], and [[Implosion]] are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and [[Chain Lightning]], [[Clone]], and [[Berserk]] are also very powerful. 4th level of [[Mage Guild]] is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by [[Eagle Eye]], [[Scholar]], or in a [[Shrine]] (the latter can provide 4th-level spells only in {{hota}}{{-wh}}).
 
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if [[Orb of Inhibition]] or [[Recanter's Cloak]] is found early in the game.
 
Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).
 
=== Things that ruin Wisdom ===
* [[Spellbinder's Hat]]
* [[Tome of Air]]
* [[Tome of Earth]]
* [[Tome of Fire]]
* [[Tome of Water]]
}}{{end of user commentary}}
 
{{secondary skill 'see also'}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
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