Witch: Difference between revisions
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{{Hero classes}}{{Hero class|3|3|4|1|8|2|10|3|1|3|8|7|1|4|3|4|8|6|0|2|2|0|7|2|8|1|3|8 | {{Hero classes}}{{Hero class|3|3|4|1|8|2|10|3|1|3|8|7|1|4|3|4|8|6|0|2|2|0|7|2|8|1|3|8|41=0 | ||
|0|1|2|2 | |0|1|2|2 | ||
|5|15|40|40|20|20|30|30}} | |5|15|40|40|20|20|30|30}} | ||
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* {{SS|Necromancy}} | * {{SS|Necromancy}} | ||
* {{SS|Resistance}} | * {{SS|Resistance}} | ||
* {{SS|Interference}} {{withhota}} | |||
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Revision as of 04:08, 11 March 2020
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Witch | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Witches are the magic heroes of Fortress. They are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.
All Witches start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Witches