Witch

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Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Witch
Male Witch
Female Witch
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  3
 Armorer  4
 Artillery  1
 Ballistics  8
 First Aid  8
 Leadership  1
 Luck  4
 Offense  2
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  7
 Mysticism  8
 Scholar  7
 Sorcery  8
 Wisdom  8
 Air Magic  3
 Earth Magic  3
 Fire Magic  3
 Water Magic  3
 Diplomacy  2
 Eagle Eye  10
 Estates  1
 Learning  4
 Logistics  3
 Navigation  6
 Necromancy  0
 Pathfinding  2
 Scouting  2

Witches are the Magic heroes of the Fortress Town.

Witches are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.

All Witches start with the secondary skill Wisdom.


The Witches' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Witches
Attack Defense Spell Power Knowledge
On levels 2-9 5% 15% 40% 40%
On levels 10+ 20% 20% 30% 30%

Witches cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.