Wizards: Difference between revisions

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'''Wizards''' are the Magic heroes of the [[Tower]] town. They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
[[File:WizardHeroBattleMode.png]]'''Wizards''' are the Magic heroes of the [[Tower]] [[Town]].  
 
They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.


All Wizards start with the following [[Primary Skills]]:
All Wizards start with the following [[Primary Skills]]:

Revision as of 21:35, 17 September 2013

File:WizardHeroBattleMode.pngWizards are the Magic heroes of the Tower Town.

They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

All Wizards start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Wizards
Attack Defense Spell Power Knowledge
On levels 2-9 5% 5% 40% 50%
On levels 10+ 30% 30% 20% 20%

Wizards cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.

All Wizards start with the secondary skill Wisdom.

Here is the list of all Wizards in Heroes III: