|Basic Wisdom: allows your hero to learn third level spells.|
|Advanced Wisdom: allows your hero to learn fourth level spells.|
|Expert Wisdom: allows your hero to learn fifth level spells.|
Wisdom is a secondary skill, that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.
As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example Solmyr has 4th level spell (Chain Lighting) but he is still able to cast it without Advanced Wisdom. Also spell scrolls and Tomes of Air, Earth, Fire and Water enables hero to cast any level of spell regardless of their level of Wisdom skill.
Heroes with Wisdom as a starting skill: All Clerics, Druids, Wizards, Heretics, Warlocks, Battle Mages, Witches and Elementalists (and Navigators *HotA) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:
- Adelaide the Cleric
- Astral the Wizard
- Dracon the Wizard
- Jeddite the Warlock
- Mirlanda the Witch
- Uland the Druid
Additionally, the following heroes also start with basic wisdom:
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game.