Clone

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Clone is a 4th level spell in the School of Water Magic.
Clone
Clone.png
School:  Water Magic
Level:  4th
Cost:  24/20
Duration:  1 rnd/sp
 Basic effect
Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage.
 Advanced effect
Same as Basic Effect, except the duplicate may be of a level 1-6 troop.
 Expert effect
Same as Basic Effect, except the duplicate may be of a level 1-7 troop.
 Probability of occurrence (%):
Castle Castle   10
Rampart Rampart   10
Tower Tower   29 (20*)
Inferno Inferno   10
Necropolis Necropolis   10
Dungeon Dungeon   10
Stronghold Stronghold   0
Fortress Fortress   0
Conflux Conflux   20
Cove Cove Horn of the Abyss   20
* Without Library
It creates an exact replica of the target creature stack, which has all of the original stack's features and special abilities. For example, cloning Pit Lords will create a Pit Lord that can summon Demons. Although only one clone of a single unit stack can exist at a time, it is possible to clone a unit stack multiple times if its clone is dispelled. The clone will disappear immediately (no retaliation) when it receives any damage. It will also be dispelled if the unit that the Clone-spell was casted on dies. Unlike other spells that summon a new creature, Clone's duration depends on the caster's spell power, as the clone lasts for 1 turn for each level of the caster's spell power.

Heroes that specialize in Clone: