Cure

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Class Water Magic
Basic cost 6
Duration Instant
Level 1st

Removes all negative Conditions and curses from target stack, and heals some damage done to it.

Level Effect
None Heals (Spell Power * 5 +10) damage
Basic Cost reduced by 1
Advanced Healing increased to (Spell Power * 5 + 20) damage
Expert Healing increased to (Spell Power * 5 +30) damage, affects all friendly stacks

[edit] Heroes that specialize in Cure

[edit] Comments

One of the reasons why Water Magic is underrated is this spell, which seems rather weak at first glance if you just focus on hit points (even on Expert w/ Spell Power of 20 you'll only heal 130 HP). But it's hidden strength is the ability to cancel any and all curses which have been cast on your troops-on Expert it is a clean sweep of your entire army, which can at a stroke cancel several turn's worth of enemy spells (most notably Blind).

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