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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Disguise is a 2nd level spell in the School of Air Magic.
School:  School of Air Magic
Level:  2nd
Basic cost:  4
Duration:  1 day
 Basic effect
All of the hero's creature troops are displayed as if they were composed of the most powerful creatures in the hero's army. Troop population numbers are represented normally.
 Advanced effect
Same as basic effect except troop population quantities are represented as "0".
 Expert effect
Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero's longest owned town.
 Probability of occurrence (%):
Castle Castle   13
Rampart Rampart   13
Tower Tower   18 (13*)
Inferno Inferno   18
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   13
Fortress Fortress   0
Conflux Conflux   11
* Without Library
It masks the hero's units on the adventure map from enemy players. Disguise is a reconnaissance adventure spell.

User comments & debate[edit]

In at least earlier versions, "One day" meant that the effect ended upon hitting "End turn". This made this spell totally useless. In the patched SOD, the effect will last until the end of the last person's turn, thus making it much more useful for players in the early part of the turn (starting with Red). Vs. the higher level AI, however (Expert/Impossible) the spell is completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with Visions. He will still see your fake numbers, but not what troops you have.