Earth Magic
From The Heroes of Might and Magic III wiki
Increases the performance of your Earth Magic Spells.| Level | Effect |
|---|---|
| None | none |
| Basic | Cost reduction |
| Advanced | Varies with spell, usually increased effect |
| Expert | Varies with spell, turns some spells into mass versions |
[edit] List of Earth Magic Spells
[edit] First Level
[edit] Second Level
[edit] Third Level
[edit] Fourth Level
[edit] Fifth Level
[edit] Description
Considered the strongest spell school by most, Earth Magic basically does it all: good damage spells, good adventure map spells, decent blessings, Resurrection/Animate Dead, and last, but not least, Slow. If your hero is going to learn only one Magic School, Earth Magic would be it. Still, some tend to rank it a bit too highly; Town Portal is obviously an excellent spell, but it is also often banned. Resurrection is a great spell, but most of the time, it can't turn a battle. Slow is also great, but it won't help you that much if the enemy has better ranged units than you. That being said, Earth Magic is still powerful enough for it to be one of the "must have" skills.
[edit] DiFool's Ratings (1-5)
- Direct damage 5
- Benefit own army 5
- Weaken enemy army 3
- Travel 4
- Informational 5
- Specialty helps? 5