List of spells

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List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
Bloodlust Bloodlust 1 Fire Magic Increases the attack skill of target (or all) allied creature for melee attacks.
Cure Cure 1 Water Magic Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.
Curse Curse 1 Fire Magic The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.
Dispel Dispel 1 Water Magic Removes all spell effects from target allied, enemy or all creatures and the battlefield.
Bless Bless 1 Water Magic Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.
Haste Haste 1 Air Magic Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn.
Magic Arrow Magic Arrow 1 All Schools Target, enemy troop receives (10/20/30 + (power x 10)) damage
Protection from Fire Protection from Fire 1 Fire Magic Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies.
Protection from Water Protection from Water 1 Water Magic Reduces damage taken from water spells. Basic: Single ally. Expert: All allies.
Shield Shield 1 Earth Magic Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies.
Slow Slow 1 Earth Magic Decreases speed. Basic: Single enemy. Expert: All enemies.
Summon Boat Summon Boat 1 Water Magic Summons unoccupied boat to nearby body of water.
Stone Skin Stone Skin 1 Earth Magic Increases defense rating. Basic: Single ally. Expert: All allies.
View Air View Air 1 Air Magic Reveals location of all unclaimed artifacts.


View Earth View Earth 1 Earth Magic Reveals location of all resources.
Blind Blind 2 Fire Magic Prevents any action from being taken by target enemy creature.
Death Ripple Death Ripple 2 Earth Magic Inflicts magic damage on all living creatures.
Disguise Disguise 2 Air Magic Modifies the army composition scouting report visible to enemies.
Disrupting Ray Disrupting Ray 2 Air Magic Reduces defense rating of a single enemy. May be used repeatedly on the same target.
Fire Wall Fire Wall 2 Fire Magic Creates wall of fire at target location that inflicts magic damage on creatures that pass through.
Fortune Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
Ice Bolt Ice Bolt 2 Water Magic Inflicts magic damage on a single enemy.
Lightning Bolt Lightning Bolt 2 Air Magic Inflicts magic damage on a single enemy.
Precision Precision 2 Air Magic Increases ranged attack rating. Basic: Single ally. Expert: All allies.
Protection from Air Protection from Air 2 Air Magic Reduces damage taken from air spells. Basic: Single ally. Expert: All allies.
Quicksand Quicksand 2 Earth Magic Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.
Remove Obstacle Remove Obstacle 2 Air Magic Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.
Scuttle Boat Scuttle Boat 2 Water Magic Destroys nearby unoccupied boat.
Visions Visions 2 All Schools Increases information shown in scouting reports of towns, creatures and heroes.
Weakness Weakness 2 Water Magic Reduces attack rating. Basic: Single enemy. Expert: All enemies.
Air Shield Air Shield 3 Air Magic Reduces damage taken from ranged attacks.
Animate Dead Animate Dead 3 Earth Magic Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.
Anti-Magic Anti-Magic 3 Earth Magic Grants spell immunity to a single creature.
Destroy Undead Destroy Undead 3 Air Magic Inflicts magic damage on all undead creatures.
Earthquake Earthquake 3 Earth Magic Inflicts damage on random castle wall sections during a siege.
Fireball Fireball 3 Fire Magic Inflicts magic damage on all creatures in area.
Force Field Force Field 3 Earth Magic Places force field at specified location. Creatures cannot pass this field.
Forgetfulness Forgetfulness 3 Water Magic Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.
Frost Ring Frost Ring 3 Water Magic Inflicts magic damage on all creatures in area.
Hypnotize Hypnotize 3 Air Magic Allows control of actions taken by enemy creature.
Land Mine Land Mine 3 Fire Magic Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.
Mirth Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
Misfortune Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
Protection from Earth Protection from Earth 3 Earth Magic Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies.
Teleport Teleport 3 Water Magic Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.
Armageddon Armageddon 4 Fire Magic Inflicts magic damage on all creatures on the battlefield.
Berserk Berserk 4 Fire Magic Forces enemy to attack closest creature.
Chain Lightning Chain Lightning 4 Air Magic Inflicts magic damage on initial creature and reduced damage on nearby creatures.
Clone Clone 4 Water Magic Creates clone of allied creature.
Counterstrike Counterstrike 4 Air Magic Allows extra retaliations per round. Basic: Single ally. Expert: All allies.
Fire Shield Fire Shield 4 Fire Magic Inflicts magic damage proportional to damage taken from hand-to-hand attacks.
Frenzy Frenzy 4 Fire Magic Increases attack rating and sets defense rating to 0.
Inferno (spell) Inferno (spell) 4 Fire Magic Inflicts magic damage on all creatures in area.
Meteor Shower Meteor Shower 4 Earth Magic Inflicts magic damage on all creatures in area.
Prayer Prayer 4 Water Magic Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies.
Resurrection Resurrection 4 Earth Magic Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.
Slayer Slayer 4 Fire Magic Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans.
Sorrow Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
Town Portal Town Portal 4 Earth Magic Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
Water Walk Water Walk 4 Water Magic Allows movement to visible land across bodies of water.
Dimension Door Dimension Door 5 Air Magic Teleports hero to visible location.
Fly Fly 5 Air Magic Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.
Implosion Implosion 5 Earth Magic Inflicts magic damage on a single enemy.
Magic Mirror Magic Mirror 5 Air Magic Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.
Sacrifice Sacrifice 5 Fire Magic Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.
Summon Air Elemental Summon Air Elemental 5 Air Magic Summons allied Air Elementals for the duration of combat.
Summon Earth Elemental Summon Earth Elemental 5 Earth Magic Summons allied Earth Elementals for the duration of combat.
Summon Fire Elemental Summon Fire Elemental 5 Fire Magic Summons allied Fire Elementals for the duration of combat.
Summon Water Elemental Summon Water Elemental 5 Water Magic Summons allied Water Elementals for the duration of combat.
Titan's Lightning Bolt Titan's Lightning Bolt 5 Air Magic Inflicts 600 magic damage on a single enemy. Requires Titan's Thunder.