Archer and Marksman

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Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Other towns
Castle creatures Rampart creatures Tower creatures
Inferno creatures Necropolis creatures Dungeon creatures
Stronghold creatures Fortress creatures Conflux#Creatures
Statistics
Archer
Creature Archer.gif
 Cost per troop 
Resource Gold 20x18.gif
100

Attack 6
Defense 3
Damage 2–3
Health 10
Speed 4
Movement Ground
Size 1
Shots 12
Growth 9
 Special abilities:
Ranged attack
Marksman
Creature Marksman.gif
 Cost per troop 
Resource Gold 20x18.gif
150

Attack 6
Defense 3
Damage 2–3 (x2)
Health 10
Speed 6
Movement Ground
Size 1
Shots 24
Growth 9
 Special abilities:
Ranged attack
Double attack

Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.

Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level.