Monk and Zealot

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Castle creatures
Level 1
Pikeman Pikeman
Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove
Statistics
Monk
Creature Monk.gif
 Cost per troop 
Resource Gold 20x18.gif
400

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 485
 Special abilities:
Ranged attack
Zealot
Creature Zealot.gif
 Cost per troop 
Resource Gold 20x18.gif
450

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value 750
 Special abilities:
Ranged attack
• No melee penalty
Monastery  Monk (adventure map).gifZealot (adventure map).gif

Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.

Monks train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While Monks suffer the normal melee penalty, the better trained Zealots do not.

Heroes with a specialty[edit]
  • Ingham Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.

Horn of the Abyss[edit]

  • In Hota AI Value of Monks was increased to 582.
  • Shadows of Monks and Zealots' adventure map view were fixed: Monk (HotA) (adventure map).gif Zealot (HotA) (adventure map).gif

See also[edit]